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Ghost on Chain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3818 | 2.083 | 3.125 |
Overall | #4542 | 1.917 | 2.875 |
Originality | #4545 | 2.000 | 3.000 |
Presentation | #4932 | 1.667 | 2.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Main characters are JOINED TOGETHER, so they can't go too far from each other, which is one of game mechanics.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
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Comments
Not much polishing, but the mechanics are quite nice!
With some work it will be a very good puzzle game, it's very fun to play!
at some point the cameras didnt work right any more and i wasnt sure about the intention about some puzzles. But keep on making game, it was fun!
I wish the chain were more clearly visible. A few times I thought I got stuck, only to realize that they're chained together.
I know, at first I was trying to make chaine as visible object, but after few hours of trying I gave up. Maybe if there were more time.
It's cool to know that you at least tried. Not every mechanic works or comes together in a game jam. The trailer cars in my game, were supposed to have physics and be dragged around, but that didn't work.
Are you using Godot?
I have used a Line2D to link the orbs in my game, you could use one too. I have the code on Github if you want to see how I did it (just look at the Line2D node called "Link" inside the World.tscn scene)
https://github.com/gabriele6/Nebulasteroids
EDIT: nevermind I see you're using Unity