The problem is you put an empty line after the prompt. It basically takes an empty prompt and generates another image
gabriele6
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Thank you for playing!
Yes, that's a problem which came out already, I have it fixed in the next version but obviously I can't upload it now, haha
Basically I'm awarding a lot of points for moving, and I have added a new item other than asteroids (satellites), which you shouldn't destroy.
Asteroids spawning from different directions is a cool idea though, I'll definitely keep that in mind for a new update!
One problem with staying on the opposite sides is you're not going to catch all of the asteroids, there are some spawning on the edges which you won't catch unless you put both spheres on the same side, so you can't go on forever, let's say. But yes it was still a problem.
Thanks for the feedback!
Yes I've added extra points for moving (especially vertically) to encourage the player to move more, and I've added satellites, which should not be destroyed (if you do, it will count as if an asteroid has passed). I'll push the changes after the jam ends.
You're right, I had thought about showing the score, but I'll have to think about where to put it because I don't want it to block parts of the screen or something, but at the same time I don't want to just print a number there, it would look terrible, haha
Good idea about the extra shake, I'll try to play with the numbers and see if I can improve it, thank you very much! :D
Yeah I'm trying to figure out these stuff too, it's my first game jam.
If you go on the game's page you should see the Analytics section, there's a stat called "7d impressions" and as far as I understood it represents how many people viewed your link without clicking.
That way I figured out it's probably one of the main reasons why games don't get many views, so you need an appealing thumbnail and a good presentation page (so screenshots, gameplays and stuff like that), because if you have 10-20 games on the page you don't watch all of them, you open only the most appealing ones (may it be the thumbnail, the title or something else).
Try to think about how you chose games in these situations, what makes a game appealing among the masses to you, things like that, and start working out from there.
Good luck! :)
Nah, the problem I think is there's no way to know how the game actually is without playing it, since there is no screenshot of it, no gameplay or anything, just an image of two arrows which don't really make you understand much about the game.
Sadly if someone views your game on the home screen, next to 10 other games which have screenshots and good thumbnail, it's simply easy to skip it.
I'd suggest putting at least some screenshots, or maybe a gameplay gif, as the game is actually quite good looking!
Are you using Godot?
I have used a Line2D to link the orbs in my game, you could use one too. I have the code on Github if you want to see how I did it (just look at the Line2D node called "Link" inside the World.tscn scene)
https://github.com/gabriele6/Nebulasteroids
EDIT: nevermind I see you're using Unity
It took me a lot of time to figure out how the game works, maybe an in-game tutorial would be helpful
There are a few bugs here and there (for example when you press E to interact, it also presses it for the other dimension if there are objects nearby, which I'm not sure is the intended behavior).
Other than that, the game is actually quite fun and challenging! With some more polishing it can turn into a very good puzzle game!
Thank you for playing it!
Cool idea about the blocks! So far I had thought about awarding points for moving more, and someone suggested a length limit for the link size, but I hadn't thought about blocks for the laser.
Sorry about the sound effects, I wanted to implement a slider in the settings but I didn't have time to do that properly, so I tweaked by ear but maybe they came out a bit loud, sorry about that.
You can move faster than the asteroids with the white orb, if you press shift you can dash :)
Thanks for trying out the game, I'm glad you had fun playing it!
It used to be WASD + arrows, but it felt like a nightmare to play D:
After testing it I preferred to put the mouse as it's easier to control, you juse click where you want to go.
Now that you mention it, though, I should have left the option to use them, I'll surely put them back after the jam!
interesting concept, loved the different kind of interactions with the environment between the character and the ball!
it sometimes feels a bit clunky to use the ball, but overall I liked the mechanics.
Loved the minimalistic style and music, very fitting!
One small thing, I have naturally started using WASD for movements and A and D are correctly mapped for left and right, but W is not mapped for the jump, so it took me a while to understand that you were supposed to use the arrow keys instead, haha
Hi! Glad you liked it!
The shockwave appears only when the asteroids destroyed had a high speed (I wanted it to look like a more powerful explosion).
Yes you're right about controls, you need to get a bit used to it, it would work better on a joystick that's true, unfortunately I didn't have time to adjust the controls for a joypad but I'll probably do it later to complete the game :)
Leaving it there is also an issue I agree, but you can't score more than a certain amount of points because asteroids can spawn on the edges of the screen and you can't catch them by just standing there, so if you want to score more points you're going to have to actually play :P