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gabriele6

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A member registered Jun 01, 2021 · View creator page →

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The problem is you put an empty line after the prompt. It basically takes an empty prompt and generates another image

Thank you very much! Glad you tried it and liked it! :D

Thank you for playing!
Yes, that's a problem which came out already, I have it fixed in the next version but obviously I can't upload it now, haha
Basically I'm awarding a lot of points for moving, and I have added a new item other than asteroids (satellites), which you shouldn't destroy.
Asteroids spawning from different directions is a cool idea though, I'll definitely keep that in mind for a new update!

One problem with staying on the opposite sides is you're not going to catch all of the asteroids, there are some spawning on the edges which you won't catch unless you put both spheres on the same side, so you can't go on forever, let's say. But yes it was still a problem.

Thanks for the feedback!
Yes I've added extra points for moving (especially vertically) to encourage the player to move more, and I've added satellites, which should not be destroyed (if you do, it will count as if an asteroid has passed). I'll push the changes after the jam ends.
You're right, I had thought about showing the score, but I'll have to think about where to put it because I don't want it to block parts of the screen or something, but at the same time I don't want to just print a number there, it would look terrible, haha
Good idea about the extra shake, I'll try to play with the numbers and see if I can improve it, thank you very much! :D

Yeah I'm trying to figure out these stuff too, it's my first game jam.
If you go on the game's page you should see the Analytics section, there's a stat called "7d impressions" and as far as I understood it represents how many people viewed your link without clicking.
That way I figured out it's probably one of the main reasons why games don't get many views, so you need an appealing thumbnail and a good presentation page (so screenshots, gameplays and stuff like that), because if you have 10-20 games on the page you don't watch all of them, you open only the most appealing ones (may it be the thumbnail, the title or something else).
Try to think about how you chose games in these situations, what makes a game appealing among the masses to you, things like that, and start working out from there.

Good luck! :)

Nice game!
Loved the art, simple but nice and funny. The character is nice to control, a bit tricky with the spins but manageable. Overall an enjoyable game, nice job! :D

It looks very pretty, but the 2 gamepads requirement is a strong limitation, especially since the game jam required it to be played on keyboard + mouse mainly.
It's a shame, really, because the game is not getting the recognition it should get

Nah, the problem I think is there's no way to know how the game actually is without playing it, since there is no screenshot of it, no gameplay or anything, just an image of two arrows which don't really make you understand much about the game.
Sadly if someone views your game on the home screen, next to 10 other games which have screenshots and good thumbnail, it's simply easy to skip it.
I'd suggest putting at least some screenshots, or maybe a gameplay gif, as the game is actually quite good looking!

Not much polishing, but the mechanics are quite nice!
With some work it will be a very good puzzle game, it's very fun to play!

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Are you using Godot?
I have used a Line2D to link the orbs in my game, you could use one too. I have the code on Github if you want to see how I did it (just look at the Line2D node called "Link" inside the World.tscn scene)
https://github.com/gabriele6/Nebulasteroids

EDIT: nevermind I see you're using Unity

Didn't understand how it worked at first, but after that I enjoyed it!
Even though it lacks from the "artistic" side, it's still very fun game to play, with some polishing it will be a nice puzzle game!

Very nice puzzle game!
Cute minimalistic art and fitting music, great work!

There's a spot on the bottom-left where if you go there you basically can't lose, but other than that it's quite fun to play :)

Nice game!
I didn't understand the mechanics at first, it took me a while, but after that I had a lot of fun, it's a quite challenging puzzle game!
I hadn't seen that kind of mechanics before, it surely has a lot of potential!

It took me a lot of time to figure out how the game works, maybe an in-game tutorial would be helpful
There are a few bugs here and there (for example when you press E to interact, it also presses it for the other dimension if there are objects nearby, which I'm not sure is the intended behavior).
Other than that, the game is actually quite fun and challenging! With some more polishing it can turn into a very good puzzle game!

Oww man, it looked quite interesting!
For what it's worth, I really like the graphics!

The mechanics are really interesting!
Too bad about the artistic part of the game, but in the end it's still a fun game to play, and quite challenging too!

I really like the concept of the game!
Unfortunately, it is almost impossible to aim at the enemies, you need to get lucky basically. I'd suggest making the player movements faster, so that you can manage to control it better.
Other than that, the game itself is actually quite fun to play!

Very interesting concept!

Moving the blocks is a bit clunky but overall it's a nice puzzle game, the reshape especially is a really cool mechanic.
I also liked the minimalistic style, and the music is very fitting!

A few bugs aside, I think it's a really nice concept game and I had a lot of fun playing it!
The levels need some tweaking but overall it was really fun!

Lovely!
The graphics are really well made, the music is also very fitting, overall it all blends together nicely!
The mechanics need some fine-tuning, but overall I really enjoyed it!

One small thing, there's probably too much text to read, the dialogues can probably be shortened a bit.

Thank you for playing it!
Cool idea about the blocks! So far I had thought about awarding points for moving more, and someone suggested a length limit for the link size, but I hadn't thought about blocks for the laser.

Sorry about the sound effects, I wanted to implement a slider in the settings but I didn't have time to do that properly, so I tweaked by ear but maybe they came out a bit loud, sorry about that.

You can move faster than the asteroids with the white orb, if you press shift you can dash :)

Nice mechanics, tricky to understand at first but after that it's quite fun!

Nice visuals and audio, the controls too are nice, overall it's a very cute puzzle game!
Sometimes the 2nd character gets stuck, but other than that it's pretty well made!

Lovely!
The visuals and music are really well made, and the mechanics too are very nice! I liked the spiral mechanics in particular, even if it's not easy to pass it properly.
The controls need some tweaking but other than that it's surely a valid game, I'd surely like to play a full version!

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Thanks for trying out the game, I'm glad you had fun playing it!

It used to be WASD + arrows, but it felt like a nightmare to play D:
After testing it I preferred to put the mouse as it's easier to control, you juse click where you want to go.
Now that you mention it, though, I should have left the option to use them, I'll surely put them back after the jam!

Thanks! Glad you liked it!
I am also considering giving extra points for moving, and awarding more points for destroying asteroids on the borders (which can't be destroyed standing stll).
This would probably solve the issue of players staying idle without limiting the player's movements, I think.

cute game, the mechanics are quite interesting and I liked the minimalistic art!

really interesting concept!
the jump to build the cube caught me off guard, haha! loved it!

There's an issue in the scoring system though, you can see what I mean here:

I really like the concept, and the minimalistic look and soundtrack are great, however I tried every key but the hammer won't retract :(

Fun mechanics and I really loved the art!
The only issue I had was I only had one gamepad, so I had to use the keyboard and it isn't easy to mentally map the arrow keys with the joypad buttons, haha.

interesting concept, loved the different kind of interactions with the environment between the character and the ball!
it sometimes feels a bit clunky to use the ball, but overall I liked the mechanics.
Loved the minimalistic style and music, very fitting!

One small thing, I have naturally started using WASD for movements and A and D are correctly mapped for left and right, but W is not mapped for the jump, so it took me a while to understand that you were supposed to use the arrow keys instead, haha

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Hi! Glad you liked it!
The shockwave appears only when the asteroids destroyed had a high speed (I wanted it to look like a more powerful explosion).
Yes you're right about controls, you need to get a bit used to it, it would work better on a joystick that's true, unfortunately I didn't have time to adjust the controls for a joypad but I'll probably do it later to complete the game :)

Leaving it there is also an issue I agree, but you can't score more than a certain amount of points because asteroids can spawn on the edges of the screen and you can't catch them by just standing there, so if you want to score more points you're going to have to actually play :P

Good point. I have allowed spawns slightly outside of the screen, uncatchable if you just stay further apart (you have to destroy them by moving on the same side or they'll pass through) so at some point you're going to lose if you only stay on the opposite borders, but yes it's still an issue.