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A jam submission

For Whom the Link TollsView game page

A game of rythm and links
Submitted by Hylont — 38 minutes, 35 seconds before the deadline
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Play FWTLT

For Whom the Link Tolls's itch.io page

Results

CriteriaRankScore*Raw Score
Originality#48131.8713.000
Overall#54331.3962.238
Presentation#55251.2472.000
Fun#56211.0691.714

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
All entities are linked together (abilities and hp are shared) in rythm.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted (1 edit)

The gameplay seems a bit lacking, but I do like the moment when a lot of blue lines suddenly appear, feels pretty cool. The tempo change is an interesting touch.

Developer

Thanks for the feedback ! The gameplay is not perfect indeed, due to the complexity of the linking system, quite a lot of problematic bugs occur and spoils it. As you probably know the game jam format isn't appropriate for debugging...

Submitted

I don't get it. I spent quite some time looking for it, but what's the goal ? I figured the red circles were the enemies. But when I emptied my chargers on them the game restarted... So I think I lost ? After losing a few times I hid in a corner to figure things out. And nobody followed me. Nothing happened. The music just became faster. It's frustrating because the game looks like it would be a lot of fun if I got it.

Developer (1 edit)

Basicaly the goal is to survive the increasing bpm.

As said in the menu, links share life, so if you shoot an enemy linked to you, you'll lose HP. I understand that this aspect of the game was not well represented. To be honest even I lost during playtesting without knowing if it was from a bullet or from the link. Adding a health bar and showing when a link is taking health from you would be an ideal solution.


Also, the movement algorithm is too simple because I feared that my game would be too difficult (an error I made at my 3d jam), still I also think that the enemies would be more interesting if they would try to find the perfect angle to shoot you.


Anyway, I appreciate  a lot your feedback ! 👍

Submitted(+1)

Ok thanks, so the enemies are unkillable. In any case,the core gameplay is fun. Good work