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Painttist

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A member registered Apr 30, 2017 · View creator page →

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Any advice?

Great game! Loved the role-playing and programmer jokes.

Ah my bad. Of course. First click the cards to select then, and then click the green boxes to place the cards onto the timeline, then as the time moves on, the characters will perform those actions.

Thanks for playing and commenting! I totally agree that it is currently waaaay too difficult.

Yes the potion becoming one time use is a bug we didn't have time to fix. Thanks!

Thanks! Glad you enjoyed it :D

Thanks for playing and reviewing! The Duality theme is that the "upgrades" can potentially force you into some strange (but funny) movement options. So it is both "upgrade" and "downgrade" at the same time. Also most of the upgrades contain 2 different abilities, and there are 2 enemies. Definitely agree that this game needs a lot more polishing and content. Thanks for the suggestions!

Thanks! I agree that the "tutorial" needs a little more polish. Sadly we joined when there is only 4 days left. Glad that you made it through and enjoyed it!

The "upgrade" being potentially bad (i.e. locking / forcing weird movement) is part of the Duality theme. We initially designed so that all "upgrade" will contain two abilities. With only 6 grids and three actions mandatory, I also find it being a little restrictive. I think that part does need a little more balancing. Thanks for the feedback!

Totally agree!

Very interesting idea executed pretty well! The detail in the art, music and sound effects are great! My only suggestion would be to implement proper keyboard control, like interact with space key. Having to use mouse and arrow key at the same time feels a bit strange. Other than that, great job!

I am not used to read so much text so it is a bit tough for me to finish the game, but from what I see, the dialogues are carefully written, the visuals, controls, save & load are all greatly done. And most importantly it fits the theme perfectly. Good job!

I didn't realize there is a white beam leading into the underground until many failed attempts. The first scene felt pretty intense, which I quite liked. The second part (a maze?) I didn't quite get the story. But great pretty interesting in general!

Great sound effects, visual, music and general design. I like how the game reflect the messiness and sadness of the situation. The fact that people keeps dying in front of my eyes is quite emotionally impactful. Good job!

Nice graphics and open animation. Finally managed to finish the puzzle after many trial & error. I wish the control could actually be sliding, instead of click and swap position.

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Thanks for playing! I think it has to do with how itch.io handles button clicks on web versions. Scrolling the page a little to avoid the buttons on the top right should allow clicking without pausing. Probably should've probably made the game window a little bit smaller.

You know the game is good when it wins "awards". Made me laugh, good job.

I really enjoyed it! 44 seems like the best I can do. This seems like a great idea worth more exploration!

Love the art, animation. Would love to have some indication on how long still have to choose cards. Other than that, I can see some great potentials!

Maybe not intended, but being able to just grab enemy parts is quite funny. I see a lot of potential to this idea.

After 378 deaths, I finally finished it! Love it! I think better level design and more levels will make this game even better.

Yup! Good suggestions! Thanks for playing and commenting!

I like the concept of joining mouse with different parts of the game. The door part is slightly confusing to me. The gravity part feels pretty cool! Good job!

Great visuals and pretty well polished physics and animation and slowmo! I think the level / obstacle design feels a bit lacking, but I like it overall!

Nice concept! Quite challenging control scheme to get used to but feels quite good when I finally starts to get used to a little bit. 

I think you can simply edit the original page and swap the download to fix the problem.

Glad you had fun! Thanks for playing and commenting :D

Thanks! Yup, sounds like a good advice xD.

Thanks for playing and your comment! Totally agree.

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The gameplay seems a bit lacking, but I do like the moment when a lot of blue lines suddenly appear, feels pretty cool. The tempo change is an interesting touch.

Always love a well made puzzle game. I really like the clean 3D style and smooth camera transitions.

I like this concept of [separate -> collect], [join -> shoot] pattern. The screen shakes, SFX and animation are all very great! The controls might be an area for improvement. Having to constantly shift my right hand between mouse and arrow keys was pretty stressful, maybe the bone character can use a different movement control scheme? Anyways, one of the most polished I have played so far, good job!

I like those interesting sound effects and the chill BGM.

Very cool arts & music! An interesting puzzle game once you start to understand it. The idea is cool but the controls for connecting robots is a bit strange. I would prefer to use right mouse click to release robots instead of G key. The animation for robot catching the power source is cool but seems a bit slow (also it doesn't flip). Other than that, great job!

Thanks for the feedback! I will definitely work on the replay tune feature. Glad you liked the game!

Very great design! I got two endings but I am not perfectly sure if one was the perfect one. Well anyways, I had plenty of fun! Not only the plot, but also the presentation and the "No. No! No~ ..." was hilarious. Thanks for this very cool interactive fiction!

Thanks! Glad you liked it~

Thanks for the feedback! I totally agree with the skipping animation part, I was stuck watching it many more times than I need during play-testing as well, and maybe that's why I ran out of time to implement that feature xD.

I can totally understand the time constrains! (look at mine, unpolished to the degree that almost ruins the gameplay (but still worth a play!) ) so seeing a game so polished, with so much potential, I couldn't resist point out a thing or two. xD I think my suggestions are a bit rushed, so please take them not too seriously.

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That music is the best I have listened to on this jam so far! The visuals are also one of the best I have seen! I think the puzzles are all quite interesting, and I think not being able to pause and think really makes the puzzle solving experience unique: You need to solve everything in one go! But following that idea, the enemy and obstacle design kinda contradicts the theme? The red chaotic enemies for example, while looks cool, doesn't show me its path / direction. This makes the game less a puzzle game but more a trial and error game when you just press restart over and over until you eventually tests out a path? I genuinely enjoyed this game a lot! Thanks for this cool looking and nice sounding game! (ps. and in case you are interested in my take on a puzzle game that focuses on "only one...", please check it out here! Feedbacks on the puzzle design / mechanics are especially welcomed!)

Thanks for the feedback! You can skip a level by pressing "S," restart level with "R", go back using "A", go to first level by pressing "Q" and sry I didn't manage to put in a skip animation button in time, maybe because I was stuck viewing the animation for too long during play-testing? xD Glad you enjoyed the puzzles!