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Polar Opposite's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #3899 | 2.162 | 2.900 |
Overall | #4801 | 1.789 | 2.400 |
Originality | #4954 | 1.789 | 2.400 |
Fun | #5272 | 1.416 | 1.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Join together with the power of magnetism.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Agreed with the comments below, camera is all over the place, and the movement is a tad too slippery. After I stepped with the red bot on the blue pad in the back, the switching broke, I'm not sure if there is a win condition (have you 'won' after collecting all the magnets, or is there more to do?)
Need's some polishing, but overall a cool concept! :)
That camera needs to be fixed. Liked the design of the whole thing though.
The camera made me motion sick. Regarding the level design, I must ask: what gets added by splitting the gameplay across 2 characters? During the level I played, I didn't really see anything where if the wall in the center wasn't there, I couldn't have done with only one character. Any time a mechanic is added to a game, ask yourself what it really changes. If the answer is nothing, then it's what I would call "fluff"
(There is a chance I didn't get far enough in your game to see the interesting aspects of the mechanic. If that is the case, I apologize, but the camera has given me a headache and I'm going to go lie down now)
Thanks for the feedback, the theme of the game jam was joined together, thus splitting the character and having the opposite colour interaction mechanics. This was made in 48 hours by 2 artists and a coder and we all agree it could use a little more polish! :P
sorry for the headache 😅
I like the look of your game! But the camera gets weird when its close to the walls.