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Fevol

7
Posts
A member registered Jun 11, 2020

Recent community posts

Loved the art! To be honest, I wasn't exactly sure what I had to do at some stages, but this may have been due to some visual glitches.

Combat is a bit stale after a while, and it's pretty hard to actually die, as you get health potions constantly, and you never really have the incentive to leave/move your lantern. 

Nice gameplay! I have the feeling - though I haven't tested my theory - that the player character is invincible, I must've taken a dozen or more hits from those blue... turrets? Also, the mouse sensivity/FOV might need to be increased a tad.

A couple bugs and improvements: The music mute button randomly resets (e.g in level 6 and 13), spikes should probably have a different indicator/sprite for when you can walk on it safely, them alternating is a bit confusing. Sometimes you can put the two puzzle pieces together on the same square, maybe have one of them not move, so it links nicely. Other than that, some good puzzles in here, good job! 

Agreed with the comments below, camera is all over the place, and the movement is a tad too slippery. After I stepped with the red bot on the blue pad in the back, the switching broke, I'm not sure if there is a win condition (have you 'won' after collecting all the magnets, or is there more to do?)

Nice game! Obviously needs a bit of work (and I think some of the bullet hitboxes are a bit yank), but it was fun tossing that baby all around the place!

Finished the game, at the start it was a bit confusing which key to press to change color (maybe it should be mentioned somewhere that key down will change your color - even when you're mid-air?)

Really liked the double jump puzzle, where you had to time when to change to colors (and get colors in the correct order), clever!

Also one more bug, R key seems to not work sometimes, but that may also be due to me playing on browser.