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A jam submission

Twin ShipsView game page

Unfinished shmup for the GMTK 2021 game jam
Submitted by lertsenem (@lertsenem) — 44 minutes, 27 seconds before the deadline
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Twin Ships's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#17653.1293.129
Overall#28492.6562.656
Fun#33142.2902.290
Originality#34012.5482.548

Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game main weapon is a laser beam joining the two ships

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted(+1)

Very difficult to play on a non "Azerty" keyboard haha, but, an interesting challenge and the visuals are great! The game feels good to play, though there doesn't seem to be much of a danger or reason to not park one ship in one of the bottom corners and fly around with the other ship eviscerating everything with the shiny laser XD which is a good time. Solid entry!

Submitted

Very nice, sorry about the controls but I thought it was a fun concept and I enjoyed it! Great work!

Submitted

Nice! As others have said, controls are tricky. But the visuals are nice! I just used to beam to destroy everyone :) It has a nice satisfying effect. Good job on your entry!

Submitted

Beautiful game. really love the concept of co-op if the game gets more work I really think this could be a fun online play with a friend. 

Submitted(+1)

Cool game, but I had issues with the controls and then I saw your comment here. Understandable. You should release a post jam version. I will be waiting :D

Submitted(+1)

Very pretty game! Loved the particle effects.

Developer(+2)

Sorry about the controls, it's meant for an AZERTY (french) keyboard and I did not have enough time to figure out how to make them configurable. It was on the todo list though. :} (high score/level progression/health bars too, of course... :p)

the controls are really bad, especially for the left ship. Found a fun bug where the controls for the ships got swapped ;d Visuals and presentation are great, but as others have mentioned, some kind of goal/track progress would be nice (even just a high score)

Submitted

The controls are really unintuitive for qwerty-keyboards and it would be nice if there was some sort of goal to work towards/hinted at, but the gameplay was pretty fun

Submitted

Biggest issue was with the controls, but I also didn't understand what you were supposed to do. I liked what I saw though.