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Lost Directions's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2284 | 2.876 | 3.385 |
Originality | #2343 | 3.007 | 3.538 |
Overall | #2697 | 2.724 | 3.205 |
Fun | #3316 | 2.288 | 2.692 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Joined Together
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Clearly the game look very nice , interesting gameplay , it's a bit bugy but is all find for a 48hrs game , good job
An interesting idea to delete/disable player abilities. The control though is a bit clunky and may sometimes be handled better by walls (then it will have collision bug), not rotation column.
Hi, unique idea, and great looking game. I felt that there was too much fighting with the physics, so instead, it might be better to script the directional changes instead of relying on physics. Since the main point of the game is to solve the puzzle instead of wrangling with movement. Good stuff overall
I liked the concept! The rotating felt a bit buggy, but as the idea was unique it was fine. I liked how you collecting pieces carried on to next levels as well!
Great job!
Awesome conception! But awkward to control.
I liked this game, it haves an interesting concept and I loved the "Neon style presentation". I had a bit of trouble making the rotations, but apart from that, I loved everything ;)