So much juice and cuteness jammed into these little orbs! I love their adorable little smiley faces :) The gameplay is fun, and the idea is a good concept and a fun unique take on the theme. I would have preferred maybe an extra ability for the player or maybe some way of regenerating the little orbs as if you mess up and lose too many, its hard to get enough back from enemies as you can't kill them as fast and therefore lose more little orbs as a result. Otherwise, great job and great submission!
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Blob Hoard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #480 | 3.930 | 3.930 |
Overall | #523 | 3.696 | 3.696 |
Originality | #661 | 3.737 | 3.737 |
Fun | #807 | 3.421 | 3.421 |
Ranked from 57 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Join together with your little blobs to help save your friends! Split up to flank enemies!
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Nice implementation of the Pikmin concept! We hardly have any of those and it's a really nice take on the theme as well - great job I really liked it.
really neat concept. I liked the comedic timing of it all. little hard to get into though
This game is super fun! The core mechanic of gathering your blobs & throwing them out to fight has a lot of chaotic fun. Just that there is not much progression though. Not sure if it's just me, but no matter what, I think I always have to sacrifice some blobs so after a while there is not much left and the green blob has to die so the game always leads to the end without having a way to progress. Nonetheless it has a lot of potential
Really enjoyable! The art style and sound effects are so cute and the music is fitting well.
I think the throw mechanic could be a bit tighter and be more deadly. The enemies are way too happy though they should have angry little faces after seeing me destroy them with my army of happy faces!
Congrats on submitting!
love the whole vibe of the game, from the adorable art to the simple mechanics, i would like to see a cooldown bar on the dash or maybe even a counter for the amount of slimes with you but i really enjoyed this little experience, well done
The music didn't prepare me for how violent this game would get... I love how frantic it is! I'm a big Pikmin fan, so this is right up my alley. It would be cool if your slime troops could grow, perhaps by absorbing defeated foes.
Interesting concept. Visually this game is very attractive but I guess small blobs as agents need little more work so that they can attack more smartly. Overall great game with superb VFX and SFX
Very nice little game and looks really good! One thing I'd like to see is better signposting of how the mechanics interact. I was limited in my dashes but it was clear when I could and couldn't dash. The radius of my Gather grew and shrank but it wasn't clear exactly what affected that (I think the number of blobs I currently had gathered? Also, the blobs are pretty difficult to gather once you've thrown them.
But generally I really enjoyed playing!
interesting concept, reminded me of Enter the Gungeon's Turtle Problem. lovely presentation with great VFX (good choice of sound FX, too!)
well done!
I was halfway sure that you took the initial inspiration from it. it's even better if you didn't :)
there ain't much to check out, really. EtG is a bullet-hell hell game, and there's an item called Turtle Problem. what it does is spawning little turtles that can absorb a couple of shots before ceasing to exist. they don't shoot, just cover you randomly. it's only just a few of them at first but if you play long enough you'll see, like, 20 to 30. partially reminds me of your idea but that's pretty much it. although EtG is a very creative game, you may find inspiration in some of its many other mechanics
Haha wow that sounds cool. In fact, it sounds like that turtle thing is itself inspired by the green turtles that you can get surrounding you in Mario Kart. I have played EtG before actually, just not enough to actually get this Turtle Problem guy. It's definitely one of the good twin-stick shooters out there, so there's lots to learn from it for everyone.
Interesting concept. Lovely graphics. I love that wiggle on the cover lol
@swiney very beautiful game loved the art style and gameplay was nice too, I was wondering how you came up with the idea it is too awesome nice job mate :D
Wow, this art is incredible! Such a beautiful game, really awesome work! :)
Super cute, and the effects looked great. I had a hard time keeping myself in the middle of the pack, though. Maybe centering them closer to the direction of travel could have been helpful in that regard? I also found the sprint key to be a bit sticky - it didn't always work for me. Either way, I had fun blasting blobs. Nice work!
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