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A jam submission

Tame the HogView game page

Tame the wild enemy hog and guide it safely to its altar.
Submitted by Querri — 16 minutes, 41 seconds before the deadline
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Tame the Hog's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#25892.7503.889
Fun#27892.5143.556
Overall#29702.5933.667
Originality#34602.5143.556

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player's soul is linked to the wild enemy hog, which both allows them to control the hog, but also means joined death.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

I don't know how many times did the wild boar jump out of the cliff before I could reach it hahaha, it was fun ! nice game ! I kinda didn't feel that bad the leaps of faith it would be nice to see other enemys that could be letal for both the character and the boar :) just a little spice .

Submitted

very fun game , love the art - keep going !

Submitted

it would be better if we didn't have to install the game to our computer but yeh still amazing game

(+1)

Good job however there were lots of leaps of faith and I was stuck on one part for a minute before realizing that I could hop down to where I couldn't see 

Submitted(+2)

Great fun little game :) My only advice would be to remove all the "heaps of faith" (those jumps where the next platform is off the screen so you just have to hope you're jumping to the correct place).Apart from that, great fun.

Oh, that level where the hog is right in front of you and when you get too close it jumps of the cliff to it's death, that was a super hard level!! Took like 15 goes before I managed to get to him before he jumped haha

Developer(+2)

Thanks! super glad to hear you enjoyed our little game :) 

And yeah I agree that there were still some not-great leaps of faith. The camera doesn't show very far downwards from the player, so it surprised me again and again how near the next platform should be, and some of them definitely slipped through. They are now fixed for the post-jam update and it's definitely something to improve on in future projects ^^