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A jam submission

Terrible TempleView game page

Small platformer about a goblin who got himself into a bad situation
Submitted by pizzart — 21 minutes, 39 seconds before the deadline
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Terrible Temple's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#21382.9423.462
Fun#26902.5503.000
Overall#26972.7243.205
Originality#30712.6803.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The player is joined together with the enemy.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted (1 edit)

I can't play on Linux, I see that you make that on godot and for play on linux we need the .pck file together whit the .x86_64, there is just the .x86_64

Submitted(+1)

I am sure this is a niche problem but the resolution was too big for my screen, so I couldn't really see the floor below me. But the environments look great and I really liked the little cinematic when going down the temple, it kinda reminded me of the intro for Dwarf Fortress(in a good way).

Submitted(+1)

Clever puzzle and looks great, I just wish there was another level!

I did have a little issue with getting the last paper thing. The wizard would always spawn infront of me when I died so I couldn’t jump up to the box. I eventually got lucky but I was stuck there for a little.

The audio cue for the wizard is also a great addition.

(+1)

Hey a complete game as a submission! That's a rarity! Really nice ideas you had here. I wonder if it was intentional that the enemy had to kill you at the end so you respawn nearer to the exit.

Developer

This game is not really finished, but thanks!

Submitted(+1)

Joined together with the enemy: so far so common.
The enemy is periodically shooting at me: huh not bad.
I need to use the enemy's shots to solve puzzles: now you have my attention!

The charge up sound is very good indicator to work with, while I would have liked for the enemy to lock in its shooting direction earlier, maybe with an indicator for it.

The visual presentation is obviously amazing! Beautiful pixel art and shaders. I nearly was at a... loss... for words there. ;)