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Blaze A Way's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2184 | 3.087 | 3.500 |
Overall | #3007 | 2.583 | 2.929 |
Presentation | #3221 | 2.457 | 2.786 |
Fun | #3497 | 2.205 | 2.500 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
A firefighter is joined together with a hydrant by the fire hose. The force of the hose influences the player's movement. See the game page for full instructions and gameplay details! Standalone Windows EXE.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Very messy and very nice! Great implementation of the theme, good job!
buggy but fun
Good looking game with a pretty neat idea. Spent my first run trying to figure out what was going on, and while I was off spraying a corner the fire got pretty out of hand. Tried again with a strategy and managed to fend off the fire pretty well!
I'm not sure if the player is meant to be sent flying in the direction that the hose is shooting? As pressure generally sends you backwards... Otherwise, a few bug fixes to prevent the hose and player from getting stuck inside walls and obstacles would be amazing, as well as more levels!
Great game!
We did initially start with the hose sending you backwards but it was a bit too frustrating. And yeah the wild nature of the hose took a while to get working consistently and feeling decent, and we didn't have enough time to hammer out all the bugs. Thanks for playing and the feedback, glad you enjoyed it!
Hey! Thank you for playing our game! I am glad to hear that you liked the visuals!
Thanks so much for your kind and generous feedback.
Also, itch is having a SUPER HARD TIME with uploading cover images and screenshots.
Hey, we wanted to have an HTML5 build, but while testing that build RIGHT at submission time we noticed it crashed during gameplay. Sorry about that.