I like the story of the game and the concept of the scenarios. Great development. Keep it up!
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Defying Instincts's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #766 | 3.682 | 3.682 |
Overall | #1491 | 3.223 | 3.223 |
Presentation | #1814 | 3.102 | 3.102 |
Fun | #1932 | 2.885 | 2.885 |
Ranked from 157 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Cat can only proceed with bird
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Very cute game, what a great change of heart for the lil' fluffy loaf 🐈
Really liked how the game starts, fading in from black and with an intro cinematic!
The brief tutorial with controls guide and rules no doubt set the right mood for the rest of the game.
Actually found it very forgiving with checkpoints, strategically placed after each puzzle was completed. That was a plus!
Also, watching the full playthrough video helped with the confusing bits hehe.
Got nothing to add, really, other than a few nitpicks here and there. Perhaps, you could: add more contrast to the living room walls, and a hint feature ,:)
So well put together. Originality through the roof!
It was fun figuring out the puzzle that each level presented. I think there were a few important actions that had animations associated that I wish were a little shorter. For instance, putting the bird down felt like it should be a lot faster since I was doing it often and often had to while with time pressure.
Overall, great job! I had fun and the level design was very creative :)
Cool idea!
I feel like there's two parts to the levels. First you need to understand what you need to do, and in what order. Second you have to execute the sequence of events, while being mindful not to drop from too high so not to hurt birdie, and not get detected.
I found the first step (understanding what to do) the most fun part, though I would probably (as others stated) make it more obvious which objects you can interact with. It's hard to distinguish platforms from interactables, and that's if they aren't both at the same time.
The second part (executing the steps) I found more frustrating: you have to time everything correctly and make sure you don't fall from too high. One misstep and you have to start the whole level again. The timing and movement restrictions are a bit too much I found, at least to start with.
Maybe a way would be to increment the fall distance before you hurt birdie and make some levels where some jumps you need to make are much bigger. This way those puzzles are more oriented towards the movement restriction, and you don't put any timing restrictions on it. You could then also focus entirely on timing levels (like the living room) and the incremented jump height would mean that birdie would only get hurt if the player is really not being careful.
Hope this helps. Well done on the game!
Cute story! The puzzles were pretty good and varied, but in many cases could've used more clarity as to which objects I could/should interact with and which ones not. Also, the game kept constantly punishing me for not being delicate enough with the bird, and in the last level you throw the bird with the scales which was inconsistent, and because of this I don't think I would have figured it out without watching the video (I also found out I could go past the guy's legs with the video). Otherwise the puzzle design was good, could use less trial and error though.
As others have stated, the atmosphere is definitely unique. One problem I had was being unable to tell which parts of the environment the player is supposed to be able to interact with, and which parts they can't. In the third level, I had to just watch the attached video to figure out that you could walk past the dude's legs, but not his chest. In the first level, it took a bit of trial and error to figure out I could jump on the plant. A more clear delineation between what is background and what is foreground would help a lot. Otherwise the puzzles were cute and well designed. Good job!
This was so creative and well executed! Great puzzles. I had a bit of trouble knowing what I could and couldn't interact with but got through it with some trial and error. A lot of fun, great work!
Fun game with a really unique atmosphere. The puzzles are well design and the attention to detail makes the game quite interesting. The only issue I had was with determining what items I can interact with. I would suggest perhaps highlighting the interactable objects. Great work nevertheless!
> Please be more delicated with the birdie!
This summarize my experience. Haha just kidding.
Really nice game. You made some challenging puzzle. I got stuck with the cat tree and didn't know what to do from there. Luckily one of your gif show me the solution
I also liked how you integrated the most annoying things cat does. Like throwing stuff around, going in front of the TV, etc.
Good job !
Extremely cute game - love the premise of a cat trying to make amends! My only complaint is that the failure penalty for dropping too far with the bird felt a little unfair and kept happening when I didn't expect it to! You could maybe even remove this penalty entirely; I feel like the weight mechanic and the requirement to keep the bird hidden from the humans were already enough. Great stuff though - especially for such a short space of time!
Thanks for the feedback! Yeah we designed the game this way stating that the birdie is hurt and you should be very delicate with it, also it was necessary in order not to break the game, because your jump is impacted by carrying birdie. If you were able to drop everywhere with it, you would get stuck a lot, so we designed the game to take that into consideration. Thanks again for the feedback and happy you enjoyed it!
Cool idea, but I felt like the animations were pretty slow. Couldn't pass the second level (the one with the sandbox) after a few tries because I didn't know how to get past the girl while she was cleaning.
Unique concept! I found the reset from falling with the bird a bit frustrating, but it's a cute game with well designed puzzles.
Lovely story!
The cat reminds me of my first cat :). I love how well you captured the spirit of cats. Just throw everything off the cupboards and tables!
You did a good job explaining the controls and where to hide the poor birdie.
Overall really enjoyable and chill.
Congrats on submitting!
I love this short story driven game and such a unique concept! Some levels could be a bit hard because the player doesn't know what can be interacted with but I usually got it in the first few tries. Good work!
Very original idea, had some trouble on the second level... :/ But what I saw was great! I really liked the music, and the game was clever with some apparent spirit. Great work!
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