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A jam submission

Twin SoulsView game page

An RPG where two parties share HP and Mana.
Submitted by xdan — 24 minutes, 3 seconds before the deadline
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Twin Souls's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#34312.2363.000
Overall#37812.2363.000
Originality#38922.3113.100
Presentation#38992.1622.900

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Two sepparate characters with their souls bound together. They chare HP and Mana at all times.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

(+1)

Hey xdan, you didn't think I wouldn't comment on this installment, did you? :3

First of all, I felt this one was somehow... smaller than the previous two? It's not necessarily bad, it just felt like a "bottle episode", with only two of your regulars in the spotlight and rooms that are essentially shooting ranges to clear, rather than dungeons to explore. Also, there was much less variety in the environments themselves, wasn't there? The dialogue is still top-notch, though, I really enjoyed the banter. :-) Also, I was dreading the Return of the Positive-Negative Charge Puzzle, but it never came -- talk about subverting fan expectations. XD

Developer(+1)

Hey Koveras! Thanks for playing this year too!

It is indeed smaller, it's very different to what I'm used to do with RPGM and it's also a lot harder to do. And I wasted a ridiculous amount of time creating the intro to the crystal. I wasn't even going to participate this year because I'm tired of RPGM and I still haven't learned anything else. But after the theme reveal I had this idea in the back of my mind and I just had to try it.

I'm really glad you enjoyed the dialogue. I don't really put that much effort to the stories, so I'm really intrigued to see what I could do with a fully planned out narrative game (which is what I'd like to do).

The Positive-Negative Charge Puzzle haha. Yeah, I don't want to keep relying on that forever, it's just  one of my many ideas. But it also happens to be the one I have successully coded. I'm glad that you appreciated that I deviated from it.

(+1)

You know, if you do make a full game based around those characters, I'd play it. Though I am guessing that if you are tired of RPGM, it won't be until you learn a new engine... ^^;

Developer(+1)

Oh that's such an ego boost haha. As an aspiring writer, I really appreciate it.

Btw did you not make a game this year?

(+1)

Sadly, no. I planned to participate and even cleared the time, but then the town where I live got hit by two consecutive heat waves -- my brain basically melted down on Friday and didn't fully recover until Sunday, when it was too late to start from scratch. My participation mostly boiled down to rating other folks' games this time around. :-) Here is hoping that GMTK Jam 2022 will take place at a later date, when the weather over here isn't so extreme...

Developer(+1)

Oh, that's so unfortunate. I hope you have better luck next year!

Submitted(+1)

Really enjoy this use of the RPG Maker systems as puzzle mechanics, I found this one difficult, but in a good and thoughtful way! I like that each character can only replenish one part, like Dana can replenish mana and Michalis can only replenish mana. That and the enemies having mana bars themselves makes for interesting puzzles where you need to think each battle out in your head. Nice work!

Submitted(+1)

I also like the commitment to wrapping the mechanic in a story layer (one that fits in the rest of the xdan Jam Saga™)!

Developer

Haha yeah, let's call it the xdan RPG Maker Saga. I actually wanted to include a few more dialogues but I ran out of time.

Developer

Thank you Harry for trying another one of my games!

Yeah, I had this idea of one character replenishing the other one's health. But I quickly realized there was no reason to switch back to the initial character. So I made life steal consume mana, and I made the initial character able to replenish mana.

This proved a different challenge for me, as now not only did I have to carefully design a single battle, I had to design a complete array of battles and think of all the possible interactions between them.

I'm so glad you enjoyed it!

Submitted(+1)

this is really cool for an rpg maker game. 

Developer(+1)

Thank you! I'd invite you to try my other RPGM games if we weren't in the middle of the jam.