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Run and Roll and Roll and Rock's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #2764 | 2.671 | 3.778 |
Fun | #3338 | 2.278 | 3.222 |
Overall | #3398 | 2.409 | 3.407 |
Originality | #3932 | 2.278 | 3.222 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The ghosts join together in a line to pursue the player. The player in turn, stuffs them all together and fashions their own strength against them
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
In the light of 48h I think the presentation / visuals are gorgeous! It was a lot of fun to play around with it but I have to say I have no I idea what the UI was telling me or what exactly I was supposed to do... Some kind of introduction would have been amazing :D
Really interesting game! ...I think. It suffers mainly by not explaining itself very well at the beginning, and I never quite got the hang of things. But it's a neat concept nonetheless.
Really cool art style and fun gameplay. I thought I had gotten the hang of things, then suddenly one of the purple fellas became really big and I was riding it? Not sure how that worked and didn't seem to make it happen again. Also I didn't understand why I was getting slower movement sometimes, not sure if it's a bug or not. Anyway, well done!
Hi! Glad you liked it, the game will get slower as you take hits, and increases as you collect mushrooms or get points. You can see your current speed on the top left, defaults to 25, goes down to 5 at minimum and 50 at maximum. Also to form the ghost ball you need to get at least two ghosts into the chest, the more you get the longer it lasts. Hope this helps clear things up :)
Oh, I understand now. Must have missed that!
I loved the presentation and simplicity of the game, I think the idea of the chaining was well communicated. great stuff!
Cool concept, and simple and fun controls. I really liked it!