This concept could be awesome, but unfortunately, right now, I just saw 1 enemy and the jump doesn't trigger most of time
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Control Switch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #843 | 3.667 | 3.667 |
Overall | #1833 | 3.085 | 3.085 |
Originality | #1884 | 3.205 | 3.205 |
Fun | #3082 | 2.385 | 2.385 |
Ranked from 39 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Please download V2 https://mxdirector.itch.io/controlswitch-v2 as I forgot to set the enemies instantiation on. the jump and shoot keys are randomly joined to other commands. e.g. look left to shoot
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Fantastic art and audio! Really digging the atmosphere you created, and the timed switching was really fun and challenging. A lot to keep track of all at once, but I found a groove after a while. Great work!
Amazing visuals, I was really into this 2D and 3D mix, the characters and weapon design are really really cool. You should deffinetly explore this idea further and iterate on it.
The controls took a while to get confortable with but eventually I think i got it.
Hope you have some time to play and review my game as well.
Really cool art style. Love your choice of the color palette. The control is a bit messy. But the idea is so cool.
The switching of controls makes it so messy, but really interesting! Well made shooter, great graphics, pretty good submission and fitting to the theme, nice work!
Awesome !!
I loved the art and It's a really cool idea for the jam
You got my rating :)
This game is really quite pretty. Good job on all of the assets and art. And good job on the fun game play as well
Played the second version of the game. The art is awesome! The music is also really well made and the concept is really neat. However, I couldn't jump with the space bar, and noticed that the enemies clip through the stage when following you, making it difficult at times to find them. Really fun game, be proud of what you guys made in 48 hours.
Nice Idea! love the style and it looks pretty awesome for 48hrs crongrats !
couldn't jump with the space bar I don't know if I did something wrong just that. (:
The game has a well-realized and visually pleasing style. The changes to controls force you to make careful decisions about how to lead your shots, especially when it is bound to mouse movement. It is quite easy to get overwhelmed with enemies, and it’s not clear how many hits you can take. Being able to see the controls after they have changed is a very helpful feature. Unfortunately, the controls feel quite slidy yet rigid (you seem to keep moving for a little while after releasing a direction, before coming to an immediate stop). Jumping also seems to only work on rare occasions with angled floors, which is a little frustrating with the bumpy ground. It would also be nice to have some more feedback on hitting an enemy. It’s quite fun if you can manage to survive for a significant length of time, but I feel that the controls really need some adjustment.
the 3D art with 2D shade is amazing, the sooting game is pretty fun, cool!
The art is really cool! Even though it is written to be poorly drawn, I think te mixture between 3d and the 2d style is working for me. Also, the way you implemented the jam's theme is quite interesting. The only thing I do miss are some enemies to shoot at, but nevertheless, good job!
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