Really nice game, I enjoyed going thought all the levels!
I didn't quite understand when you can touch a cops and when you can't however.
The asset where super cute, well done! 😁
Criteria | Rank | Score* | Raw Score |
Presentation | #2248 | 2.895 | 2.895 |
Fun | #2274 | 2.737 | 2.737 |
Overall | #2825 | 2.667 | 2.667 |
Originality | #3757 | 2.368 | 2.368 |
Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The prisoners are chained to each other
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Really nice game, I enjoyed going thought all the levels!
I didn't quite understand when you can touch a cops and when you can't however.
The asset where super cute, well done! 😁
I like the concept. But for most of the stages I found myself just brute forcing my way through the levels. I didn't really understand why sometimes getting caught would take away a prisoner and other times just lose the game. I think if you fleshed out the mechanics and built the levels more closely around them then you'd have a great game on you're hands. Nice work (:
The art is cute. The chain doesn't really add much to the game though. Whenever you have a mechanic, ask yourself, what would happen if this wasn't in the game? In this case, the answer is: not much. By extension, it either needs to be improved or replaced
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