Play game
Kings Guard's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #3525 | 2.200 | 3.111 |
Originality | #3768 | 2.357 | 3.333 |
Overall | #3955 | 2.174 | 3.074 |
Presentation | #4320 | 1.964 | 2.778 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Your units work together as a joined group, and your units get stronger when they are with other units.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
Leave a comment
Log in with itch.io to leave a comment.
Comments
A really nice concept, I had fun playing, I tried 4 times but I failed to beat it the AI is too stronk :D
Like others point out would be good to differentiate your units from the enemy more and add an indicator as to which general you're currently controlling. The AI has a bit of an unfair advantage because if I lose a general I can no longer move my army after I select a different general, but if the AI loses a general it will continue to control the troops regardless, also my troops got stuck on the map and I couldn't unstick them. The things I pointed out are not affecting my score, this is still pretty impressive for a 48 hour jam and one of the more fun games I've played so far.
Edit: also some way to indicate general's health, troops can go without, but knowing how damaged your generals are is important
Thank you!
I really like the concept and the art! Just wish that it was clearer witch unity or group I'm controlling, like a highlight around it. We did something similar in our game, to show witch units the player was controlling we presentend it in the menu, had a instructions tab and on the first level had it zoomed in on the group you were actively controlling.
The game could definitely use a bit more polish and explanation of it's precise mechanics. However, I really like the idea. It actually made me feel like I am some medieval commander standing on a hill and ordering my units. One could even say that a bit of unexplainable chaos that happens when some soldiers get stuck is playing into that fantasy as well! The artstyle is really good too. Nice job!
A bit difficult to understand at the beginning. I like the art style and the board game ambiant. Congratz !