Play game
Akira Type Situation's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #894 | 3.625 | 3.625 |
Overall | #1976 | 3.028 | 3.028 |
Presentation | #2184 | 2.917 | 2.917 |
Fun | #2707 | 2.542 | 2.542 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control all your JOINED TOGETHER limbs as if it was a party of heroes.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
Leave a comment
Log in with itch.io to leave a comment.
Comments
Cool concept! It might be cool if the limbs could join together for increased power at the cost of mobility or something.
Thanks for the feedback! Interesting idea!
This is definitely a great idea, worth building on. It would be cool if you could pull other pieces by walking far enough away, or if there were more body actions that different body parts could do, like if the torso could regen or something. A ton of potential for good strategy stuff with this premise, and great presentation.
Thanks for the feedback! You had some interesting ideas, i definitely want to come back to this game with more time and polish!
Fun idea with good potential, although there is some weaknesses in UI and balancing. Still, turn-based tactics for 2 days - it's very hard and good work!
Thanks!!! You are 100% correct, wish I had more time
Super fun concept, i laughed out loud when i booted it up the first time. A bit difficult to understand enemy HP and turn counters though. Keep it up!
Hahaha yeah the game lacks a lot of polish, visual feedback would go a long way to make it better
Thanks for your comment!
Definitely get 4 for the originality. However the execution is severely lacking. It's really hard to grasp - how many turn you get, why it's so slow, how much HP the enemy has?
The idea is there but it needed so much polish sadly.
Thanks for your feedback! I totally agree, I did the whole mechanic last night with no previous knowledge about making turn based movement or combat, so I ended up estimating everything poorly. So many things left to do...
But I had a really good time making it anyways!
Cool idea! I think you could improve it by not highligting the squares that are blocked by enemies. Well done!
Thanks for the feedback! Good idea! This Jam was really rushed for me, so I couldn't polish enough sadly