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Tippex

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A member registered Jul 16, 2020 · View creator page →

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I well understand that 0 ammo means death, but i didn't figured out how to find more. Also, i found a position on top of the stairs where zombies could not reach me, making the game a bit too easy. However, nice job for having created a 3D shooter within 48h !

I didn't figured out how to open the first door. Was the free camera bind on "," intended ? Because i was able to scout the rest of the level with it. Nice job however for all the 3D stuff created within 48h !

I managed to kill all the enemies ! I like the idea of the game, i see the potential it has. After the jam, maybe you could polish it a bit, with some sound, picture for the cards, perhaps some introduction level at the begining with few enemies, and custom maps with obstacles or something. However, great job !

Like the art and the puzzles. They are not too diffucult as the large part of those i have seen so far in this jam. However, i'm not quit sure that i enjoyed the buzzer sound... Great job nonetheless !

My brain was not ready for reversed controls ^^ I appreciated the puzzles and the minimalist art. Nice job !

Nice pixel art and sound, it reminds me my old gameboy. Please make more levels after the jams, maybe with new mechanics and others words :)

I really like the inertia the prisoner have, and how the player must use it as a pendulum to pass through obstacle. It's funny to think that the prisoners is actually helping the player to take him to the court ^^ Maybe the jump could have been swifter, but hey, that's fine tuning. My only concern is for the music, which i feel a little too calm. However, great job !

Great work ! Most beautiful pixel art i have seen so far in this jam ! You must be proud. Music fit very well to the atmosphere, and the gameplay is efficient. I struggled a bit at the very begining with the wall jump while avoiding spikes however. Very impressive game nonetheless !

I figured out how to switch door after three attemps... I didn't understand that i had to swipe doors numbers and not actual doors. I kind of dumb, i know ^^ I had a great time on this game !

I understand the idea, and it's a good take on the theme. It's a bit too simple to attached the parts to each others i think, maybe you could add a welding system to fix parts at the exact place the player placed them, and the score could be determined by how far the toys are from the specification. Also, the tutorial is well handled. Nice job !

I enjoyed the game, and you know what ? It reminded me the good old window crawler sticky men of my childhood. Thank you !

I have to admit, it's a really cool take on the scene. I would have liked to see more use of the divided car mechanics, such as part of the track were only one of the halves could fit, or something like this. But hey, developping a 3D game within 48 hours is already a great job !

Experiments on rats, quantum entanglement, mad scientists, and a shit ton of bullets... Perfect combo ! I zoomed out in my brower to make it fit my screen resolution. Great game !

Very catchy game ! It took me several attemps to control the paddle ball, but then i managed to do some decent scores. I felt like the ball was really distant from me each time the green light turned on however. Anyway, great work !

Good game, with nice animations (especially the first cutscene). I found the controls a bit too rigid, but nothing that can prevent to play. Was the spotlight overlapping the player intended in the second level ? Anyway, great work !

I like the idea of building "megazords" in order to defeat waves of alien. The deplacement/fusion/attack mechanics are easely understandable for the player, but i wonder how enemies work. Maybe an animation of their attacks could provide the player some clues where not to go to avoid them and shoot from afar or predict their movements. I also did'nt know why player's unit move between turns. Some knockback effect ?
It's a very interesting game though !

I like this  game ! My preferred part is to choose the next ally, it adds depts to the gameplay, because it force the player to think about the composition of his team. I didn't have any trouble to understand the gameplay like everything is explained under the game screen. Good job !

For a first jam and first finished game, i'm impressed. I like the idea of unlocking more and more power to advance in the levels. Sometimes i was unable to jump while running, it's a bit frustrating to start again because of that but in overall the game is fun.

I laughted a lot at the end when i realized that i would not be able to keep all the sections together ! I liked the explanations of the different types of phrasing, but it's a bit aggressive to make them pop in the center of the screen and stop the game. Maybe a message box on the side would have been sufficient. A really nice game nonetheless !

Very challenging ! I think switching between two forms with different goal is a good concept. A soundtrack would have been welcomed :)

Nice game ! I like the variety of the levels, which have a perfectly balanced difficulty. Art and sound are awesome too. After the jam, please make more levels and a bit of graphical polishing :)

The level design really allows to see the potential of the game. Difficulty is progressive, i liked it. Good job !

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Nice game, a bit simple but entertaining.  I'm amazed of the number of levels you managed to make within 48h !

I understand parts of the gameplay and what i'm supposed to do, but i'm not sure i'm doing it the right way because nothing change when i mix ingredient. Bake potion is a good idea though.

Love the game mechanics and the overall feeling. Nice job ! 

Sound and graphics are awesome ! The atmosphere is really oppressive, i was scared each time i encountered a new enemy. However, it's just a little bit too "die and retry" for me. Nonetheless, great work :) 

Once i figured out how not to kill myself, this game offered me a lot of fun. The physics is sometimes confusing, but i understand this in a 48h developed game. I really appreciate the variety of ennemies. Personal Best : 12 (Pentagons avoiding the player are the worst ! ^^)

Simple, efficient. The sound is at the service of gameplay, and with that the atmosphere becomes oppressive. I liked it.

Clever way to use the theme ! I feel like it would be perfect to play with a controller. Maybe some sound effect, a larger area and a recovery between shots or a length limit to the chain, and you will have a very balanced and addictive game. I'm also amazed by the quality of the pixel art. Nice job !

So funky ! Music is awesome. This concept is promising, keep going !

My I.Q. is skyrocketing ! I love the idea to think twice : first how to assemble the bricks and then how to move them. However, I struggled to know if the blocks were going to pass on some rotations. Really nice game nonetheless ! 

Really good job ! I didn't make it through the end, but i enjoyed the experience. Characters with differents abilities and the possibility to switch between them is a quite good idea.
I encountered some bugs though, were i was stuck in the air.

However, a nice game !

I really liked your game, i played several times. Most of the time, i moved the wizard by walking around with the knight as i didn't find out how to cast a spell except for the heal.
I didn't see any bugs, but the resolution was a bit too high for my screen.

Good job though !

Sorry but i tried on Chrome, Edge and on my phone but i'm stuck with the "Choose your path" menu. I'm a bit sad, i wanted to see more, because the pixel art and the music are really nice so far.

Really nice looking game ! It took me several attempts, but i managed to build all the bridges and make my population to grow. Some minor bugs, but nothing that really breaks the game. Good job !

Really nice looking game ! It took me several attempts, but i managed to build all the bridges and make my population to grow. Some minor bugs, but nothing that really breaks the game. Good job !