I well understand that 0 ammo means death, but i didn't figured out how to find more. Also, i found a position on top of the stairs where zombies could not reach me, making the game a bit too easy. However, nice job for having created a 3D shooter within 48h !
Tippex
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I managed to kill all the enemies ! I like the idea of the game, i see the potential it has. After the jam, maybe you could polish it a bit, with some sound, picture for the cards, perhaps some introduction level at the begining with few enemies, and custom maps with obstacles or something. However, great job !
I really like the inertia the prisoner have, and how the player must use it as a pendulum to pass through obstacle. It's funny to think that the prisoners is actually helping the player to take him to the court ^^ Maybe the jump could have been swifter, but hey, that's fine tuning. My only concern is for the music, which i feel a little too calm. However, great job !
I understand the idea, and it's a good take on the theme. It's a bit too simple to attached the parts to each others i think, maybe you could add a welding system to fix parts at the exact place the player placed them, and the score could be determined by how far the toys are from the specification. Also, the tutorial is well handled. Nice job !
I like the idea of building "megazords" in order to defeat waves of alien. The deplacement/fusion/attack mechanics are easely understandable for the player, but i wonder how enemies work. Maybe an animation of their attacks could provide the player some clues where not to go to avoid them and shoot from afar or predict their movements. I also did'nt know why player's unit move between turns. Some knockback effect ?
It's a very interesting game though !
I laughted a lot at the end when i realized that i would not be able to keep all the sections together ! I liked the explanations of the different types of phrasing, but it's a bit aggressive to make them pop in the center of the screen and stop the game. Maybe a message box on the side would have been sufficient. A really nice game nonetheless !
Clever way to use the theme ! I feel like it would be perfect to play with a controller. Maybe some sound effect, a larger area and a recovery between shots or a length limit to the chain, and you will have a very balanced and addictive game. I'm also amazed by the quality of the pixel art. Nice job !