Play prototype
Element Breaker's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #4813 | 1.871 | 3.000 |
Fun | #5064 | 1.514 | 2.429 |
Overall | #5132 | 1.633 | 2.619 |
Presentation | #5158 | 1.514 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You join together different colors to make new colors
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This is quite controversial, if this is an excellent game with rules I didn't get or just a top-down with different colors randomly given to enemies and ammo pickups. You need to collect color (using space button, which is unfortunately is not explained by tutorial or description) to deal damage. It seems like you lose color once you killed an enemy with wrong color, but I'm still not sure if it works that way. I also didn't understand if damage depends on what enemy you attack with what color.
I totally admit that this early prototype has a really cool idea and a great potential. Perfectly fits the theme. I like how using color mixing does kinda the same as collecting different powerups with synergies, but in a much more native and pleasant way. Good job!
Unfortunately our schedules didn't quite line up, so we couldn't really polish our submission. Nevertheless, we wanted to at least submit something. We plan to wrap up the idea and publish the source code to our Github in a couple of days. If this prototype seems cool then maybe check it out!
Anyways, thanks for playing!