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Gun Lead's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #2729 | 2.843 | 3.636 |
Fun | #3162 | 2.345 | 3.000 |
Overall | #3808 | 2.227 | 2.848 |
Presentation | #5240 | 1.492 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
killed enemies are linked to the player to form a friendly group
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
You've definitely got an interesting mechanic that needs further exploration, especially with that chain dying off and allowing the player to shoot the chain to disconnect "contagious" parts. I love this idea.
As probably mentioned earlier, the game lacks some polish. Fancier graphics, music and perhaps a couple tutorial levels to explain the mechanics in a meaningful way would be nice things to have as well as some kind of goals to achieve.
Good job on creating such an interesting mechanic!
Love this mechanic, awesome idea!
I love making these interconnected webs of characters. Great job
I'll admit, I didn't really get it at first, like I had no idea what was going on or why the camera suddenly stopped moving or why I lost. But once I figured out what the mechanic was it was really interesting, needing to juggle between this slowly dying swarm while also keeping yourself maneuverable enough to navigate around. This was a great take on the theme with a really fun mechanic!
Thanks for the comment!
I agree that many of game features are not obvious, especially because some of them have emerged in the development after the menu turorial images were made, and I had no time left to edit it afterwards. The fact that you can shoot a chain to break it is obscure at first, even though it being the main mechanic to keep group from dying or fit through holes. The gameplay in general suffers a great lack of visual and sound effects to indicate what's going on.
These problems were meant to be fixed, but the time ran out. At least I'm glad that You managed to get it and enjoyed my game a bit. Thanks!
This is the first idea for this jam that really blew me away. The mechanics for this game are so simple, smooth, and genius. Shooting faraway enemies keeps you safer but makes it really difficult to maneuver, while shooting close enemies keeps your group small and manageable but requires you to get up close and personal with the enemies, while the shorter chains make you die faster. Keeping the camera on the gun is smart, and leads to a great "oh shit" moment when the gunner dies and you frantically need to get someone else to pick it up. Needing to keep shooting enemies as the chain you've built up slowly dies off is a great way of adding urgency to the game. The gun flies between your characters at just the perfect speed to feel great and add a meaningful delay to the game.
Damn this game's design is so smart.
All this game needs to be truly excellent is some kind of more tangible goal and polished graphics. Fantastic work here.
Thanks for your comment! Reading this makes me happy.
I am so glad that I managed to deliver, and You managed to get all these cool little features that make the game both balanced and dynamic. It is hard to see everything when you rate the jam and only have several minutes per game, but You did. I also note that your comment is so well-written I could copy-paste it to game description if I wanted.
I appreciate that. Thanks!
I like game, but don't like gun.
Thanks for the comment!
Did you dislike sound/visuals of the gun or its mechanics? Or is it a joke I didn't get?