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Linking Cells's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3109 | 2.667 | 4.000 |
Presentation | #3853 | 2.167 | 3.250 |
Overall | #3908 | 2.194 | 3.292 |
Fun | #4608 | 1.750 | 2.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You must link cells together to create your player
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
The game is fine, but it would make more sense if the background was moving ! Since the background stay still, you realy can't see if your cell is moving or not.
Sorry about that. I intended to program the background to auto-wrap, but never had the time to and then forgot to remove it.
The concept of this game is amazing. However, as already said by other comments the tutorial was a bit confusing and it did not help that I was attacked during it. I was also attacked by a lot of enemies at the same time so that I could not do anything against them.
But as I already said the idea and concept of this game are really good.
Thank you! As I said in the last comment I am sorry about the tutorial and the fact that the enemies attack right at the beginning and are very difficult to defeat.
This game was awesome!
Really liked the aesthetic of it! The color fit really nicely, and the polish is just outstanding! The concept is really unique amongst others, but it was confusing at times. I couldn't really understand how to defeat the enemies; they kept running away and I didn't know how to shoot.
Some suggestions I would recommend are:
- Add a healthbar. You don't really know how much health you have left so it's random when the death screen will come.
- Update the tutorial. I understand probably due to time restrictions a proper tutorial was out of reach, but, a bulk of text can get the player uninterested and bored quickly. I would suggest for your future jams to put your focus mostly on both the tutorial and polishing since players usually play for ~5 min ish.
Other than that, this game was really nice! The concept was great as well as the polish!
Keep it up!
Thank you so much!! I am sorry about the confusion, I did not have enough time to make a proper tutorial or playtest the game. In case you still want to know the red A-cells fire when you press or hold L-Click, you need to do 3 damage to the enemies' purple core cell to defeat them, and unfortunately I set the distance that they run away from you far too long :(
Happy future jamming!