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A jam submission

Friends Joined TogetherView game page

3 Friends Help Each Other Out
Submitted by doglessheadgames — 3 minutes, 55 seconds before the deadline
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Friends Joined Together's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#50271.6042.571
Fun#53471.3362.143
Overall#53601.4552.333
Originality#54161.4252.286

Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
3 Different Characters support each other

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

The concept is interesting, but the game is way too overwhelming. I couldn't even think about using the second guy, cause i was so busy surviving and trying to craft something with the third guy. The third guys controlls were a bit annoying, because i couldn't change the selection direction without moving.

Maybe if the game was a bit easier, at least in the beginning i could enjoy it a bit more. I also think that maybe slowing down time in the inactive windows is an idea that could be worth exploring.

Developer

All these are good ideas.

My initial concept was much simpler and easy to play, but way less fun. By the time I finished the game in its current state, I didn't have enough time to go back and change things up.

I agree that it's definitely too overwhelming in it's current state. It was meant to be somewhat intense, but it's a bit excessive.

Thanks for the feedback!

Submitted

OVERWHELMED. That was my first feeling. X)

You can really feel the pressure as you're trying to craft stuff but you're still on the lookout to watch out for incoming enemies. First playthrough, I got RECKED, big time. XD

Nice work man! :D

Developer

Overwhelming was what I was going for but I think it ended up being a BIT too much.

Thanks for the feedback!

The concept is great, the third guy is kind of overwhelming. That might be intentional. Does the first panel get progressively more difficult as the level increases?

Having the blocks push out from the wall when you enter the space in the second section is a great way to handle it.