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A jam submission

The Enemy is You!View game page

A table top, strategy game to beat an enemy that's exactly like you!
Submitted by Jb_Labs
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The Enemy is You!'s itch.io page

Results

CriteriaRankScore*Raw Score
Originality#33912.5502.550
Fun#41591.9501.950
Overall#41632.0832.083
Presentation#47701.7501.750

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The enemy is one with the player. They are "joined together" and move together. So the strategy is to outthink yourself!

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

There's something here, a la some The Witness puzzles, to navigating maze spaces with two versions of your character. But I'm sorry to say that there are just too many rough technical edges to love it the way it is right now. The menu select screen, the pop-up instructions, and even the movement didn't always quite work as I expected. 

Gameplay-wise, I liked the addition of the laser, but if my character is always invincible, it's hard to see a reason I'd ever want to use it instead of running head-on into my mirror. I'm glad you explored this, though, and I would be curious to see what else you could develop if you went deeper!

Developer (1 edit)

Yeah, I agree with you. Frankly, I just ran out of time and was ironing out bugs till the last minute. I had hoped for a smoother game with an enemy that actually shoots back and nukes back, and a more symmetrical map. But it is what it is..


Thanks for taking your time to review it and for your in-depth feedback. I am sure to apply it next time. And good luck with your game!

Submitted

A lot of cool ideas here! My favorite is the laser redirectors. The levels are all pretty easy. I think the mechanics could really lend themselves to some more challenging puzzles given some more time for level design, but I still had fun.

Developer

Thanks! I am glad you liked the redirectors and that you had fun. Unfortunately, I just didn't get the time to completely bring the game to my expectations. I was ironing out bugs till the last minute so I, therefore, created randomly generated levels.

Next time, I'll try to find more time to spend on it.

Appreciate you reviewing and good luck with your game!