Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

There's something here, a la some The Witness puzzles, to navigating maze spaces with two versions of your character. But I'm sorry to say that there are just too many rough technical edges to love it the way it is right now. The menu select screen, the pop-up instructions, and even the movement didn't always quite work as I expected. 

Gameplay-wise, I liked the addition of the laser, but if my character is always invincible, it's hard to see a reason I'd ever want to use it instead of running head-on into my mirror. I'm glad you explored this, though, and I would be curious to see what else you could develop if you went deeper!

(1 edit)

Yeah, I agree with you. Frankly, I just ran out of time and was ironing out bugs till the last minute. I had hoped for a smoother game with an enemy that actually shoots back and nukes back, and a more symmetrical map. But it is what it is..


Thanks for taking your time to review it and for your in-depth feedback. I am sure to apply it next time. And good luck with your game!