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Bladebound's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #1342 | 3.149 | 3.149 |
Presentation | #1392 | 3.340 | 3.340 |
Overall | #1666 | 3.149 | 3.149 |
Originality | #2478 | 2.957 | 2.957 |
Ranked from 47 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is connected to their sword. If they want to swing it they have to hold it, otherwise they must throw it away to be more agile.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Reminded me of playing an Atari game with better controls ... especially the sound effects. The ability to throw and retrieve the sword is a great idea. Would love to you what you could do with that mechanic if given more time.
the art style is solid, gameplay is solid, the throwing of the sword is a little buggy, I'm not sure but I cannot throw the sword while in air. everything looks original. Hopefully that progression bug gets fixed
The simplistic artstyle really shines and the game is super charming