this is a pretty solid idea, nice presentation, music was solid, gameplay was alright, vfx were pretty good. Missing a couple of sfx.
BansheeAgent
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not a fan of off screen shooting enemies that are good at shooting. but i let that slide, common mistake in space shooters. linking upgrade systems is one way to do it. game looks good. the controls are little off. I know its space and all but you might have a little more control throwing down some friction and faster turn rate. The symbols are kind of confusing also. The sounds are pretty good. the trailing bullets are nice, the ship looks cool.
the music is a banger. the enemies were kind of annoying because you hit them with the link but they still hit you back from the collision. you can't rotate but the enemies can force you to rotate. I think I'm just complaining about the lack of control. the game looks really good but the health is permanent and the rounds are really drawn out because everything moves pretty slowly. Still pretty well made.
I must have missed something, level 5 is impossible since i cannot move blocks after i go through them. the ladder only allows up and down travel and there are no blocks that allow travel in the right direction other than the straight hall block and i run out of space when trying to travel down. What do i do? Otherwise, game looks good, feels good. Especially for a game built in 2 days. For the audience that likes puzzles and a challenge, Im not sure if its possible but i guess people have done it so It must be pretty good. some background music would make this even better
the game is pretty fun but there is a bug where the player is not able to shoot after trying to aim while moving. I don't know how to stop it from happening but it is impossible to continue afterwards. the linking is super cool though and the feedback is solid. Would be nice to have a feed back when getting the keys to combine.