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Perfect Dungeon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #3768 | 2.357 | 3.333 |
Overall | #5180 | 1.598 | 2.259 |
Presentation | #5487 | 1.257 | 1.778 |
Fun | #5535 | 1.179 | 1.667 |
Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Game's mechanics fits with the theme of "Joined Together" by allowing the player to "Join Together" the tiles necessary to traverse the Randomly Generated Dungeons
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
This idea behind this game has incredible potential with enough tweaking, but as-is all you can do is essentially move in random directions. If you want to move down and right, you won't use up and down cards, so you'll end up collecting those, and you'll always end up moving in the direction of your most recently drawn card.
Very good Idea!
Neat idea... but starting the player in the top-left position when RNG can (I assume) give you the same chance to draw any of the four directions with each draw, means you'll inevitably end up with a handful of lefts and ups. Which means you're resetting the progress you just made. I think I made it to one enemy and one pickup before quitting, because I was constantly being sent back because of cards that weren't useful to me.
I like the idea, however the next up tab seems broken, I can not see where I'm going, and it seems like I almost never get a card to move down, which you absolutely need in the starting position.