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A jam submission

Slaves to the Meta (GMTK Game Jam 2023)View game page

Those humans always beat me thanks to their little guide... I wonder how they'd feel if I made a few little changes...
Submitted by Tobias Henriksson, Lex Heilling — 1 hour, 47 minutes before the deadline
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Slaves to the Meta (GMTK Game Jam 2023)'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#39822.6883.400
Presentation#43752.3723.000
Overall#44132.3723.000
Enjoyment#47642.0552.600

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as the raid boss in a typical MMORPG-style battle

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

I really like the idea, and editing a gamefaq page was fun

I'm not sure if I ran into a bug, but the edits don't really seem to affect the behaviour all that much, or they keep getting overriden by other lines in the guide.

So the 3 options don't feel very impactfull and I would love either more options or a clearer impact on the npc behaviour

Developer(+1)

Thanks for checking our game out!
You're right, there's a bug in the game where the old 'default' instructions don't get wiped properly, so the raiders always keep the original strategy in mind regardless of any changes.

We released a post-jam version of the game where this bug is resolved, feel free to check it out here!

https://tobiashenriksson.itch.io/slaves-to-the-meta-post-gmtk-game-jam-version

Submitted

Really creative take, had a good laugh at the healers failing boss mechanics :P Good stuff!

Submitted

Kul idé!  Hade svårt att förstå hur man ändrade strategin riktigt, fick mest errorljud på allt jag tryckte på. Tror det hade blivit fint med en enklare första bana för att förstå kontrollerna.

Submitted

What a funny concept! I unfortunately had issues where the mouse cursor seemed to drift away from where my actual pointer was, though this most likely was a problem on my end and not the developers' side.  I think the concept is creative, and it would appeal to someone more inclined to strategy than action. 

Developer(+1)

Thank you! Our idea was that it should feel more like a puzzle than an action challenge

The pointer is not a you-issue I'm afraid, that's one of many (oh so many) bugs that were left unresolved before the time was up

Submitted

Understandable, the deadlines seem to go so fast when you're on the clock... Hopefully a post-jam update can remedy it!

Developer

We got back to the game again this morning and with a fresh set of eyes we figured out that the game was missing a whooping 3 lines of code which was breaking the entire game, but that's game jams for you.
We've now got a post-jam version if you want to check it out for the intended gameplay. We're intending to further update later down the line, happy raiding!

https://tobiashenriksson.itch.io/slaves-to-the-meta-post-gmtk-game-jam-version

Submitted

Hey guys this is XXFellhawk StudiosXX and this is my guide on how to beat "Slaves to the Meta"...

Developer

Careful, you might get a dragon DDOSing your account

Submitted

Really fun idea, but I'm not big brain enough to have a good time playing it, because I just see too many words and my mind melts.