Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Connery0

30
Posts
9
Followers
18
Following
A member registered Feb 21, 2018 · View creator page →

Creator of

Recent community posts

Yes, 8 is the highest dificulty I added for the jam, at that point it will keep generating new puzzles on that setting.

Thanks for taking the time to play my game, I'm glad you enjoyed it

Cool concept, the giant pieces do get taken very easily so it generally doesn't feel worth it. but fun to play around with

The controlls being arrow keys, spacebar and mouse are a bit annoying, but the puzzles are nice

Thank you for playing and the suggestions 💙


(I will have to add this info in the actual game later, but I'll awnsers here as well)

The purple fields are darkness, it means nobody currently has line of sight to it, so it's safe to expand there.

When you have nearly completely surrounded a dark tile, the fog will automatically expand into it. (The dark tile should only have 1 free neighbour left)

The keyboard controls are a bit clunky, and sometimes I'd want to run faster then the game lets you, but I enjoyed the game 👍

Really like the presentation too

I really like the idea, and editing a gamefaq page was fun

I'm not sure if I ran into a bug, but the edits don't really seem to affect the behaviour all that much, or they keep getting overriden by other lines in the guide.

So the 3 options don't feel very impactfull and I would love either more options or a clearer impact on the npc behaviour

Thank you, and double thanks for the stream.


Seeing people play and love this submission makes it all worth it

Quite a brutal and unforgiving puzzle game for something that looks and sound so chill.

Really great work

Glad you managed to barely make that deadline :)

Interesting game and I can see how the scope of this rapidly balloons, with all the different ai behaviors, but they all worked really well during the game.

The aoe slash  wasn't very clear on what it did, but other then that I really like the abilities

You've  made me want more levels the moment the end screen hit, so you clearly nailed this idea.

The puzzles are very creative, but it doesn't seem like there's a lot of options for "wrong" solutions so you can brute force them as well 

Ooh second person I see with the cool idea of keeping track of the score.

The slide up and slide down keys seem both kind of unusable but also hilarious to panic adjust your scores after a misclick, I love them.

Very cool and polished game.

The final gauntlet feels a bit long during all the trial and error, but the final result was very much worth it.

The music does a lot to set the theme, and I tried to make sure all the movement kind of matched.

Glad you enjoyed it!
And congrats on beating them all

My deck has no pathetic cards, or any at all!

I love my "better blorb" and the whole idea and execution for this submission is great.

Some more drawing tools could have been funny if you had more time, but I'm sure a lot of work had to go into the other art first

Yeah that's fair, I like the idea of discovering it yourself, but since you aren't the first to ask about speed it might be a good thing to add.


Unfortunately, that does look like a pure stalemate, and you'll have to reset the level.

An update to this game would for sure need to update the ai to prevent these, or add a pass turn button.

It might help to be a bit more aggressive and go for some soldiers before covering the entire map, but this is for sure a design flaw on my side, thanks for pointing it out 💙 and all the feedback

I'll consider it as an option for future updates. 👍

The current speed was chosen to match the more slow dreadfull mood we wanted to create, but the need for speed also made me add the input queue, so I understand where you're coming from.

In case you didn't find it yourself, you can start all your moves in a turn immediately, either by clicking on all the tiles or simply dragging your mouse across the path

Haha thanks, please do help spread the word, its always appreciated.

I do wish I had a bit more time to help onboard players better, with in game help and to tell them what the real objective is.

But super happy you've had fun with it regardless and discovered the win condition yourself =)

Oh, that's an interesting take, I have mostly been brainstorming more enemy behaviors and buildings for a post jam followup.

But there is still a lot of potential in different types of fog too 

You really nailed the feeling of being a giant end boss in the wrong place.

I love all the massive skills, them all coming with clumsy collateral damage and the game not asking you to make the most efficient farm, but to destroy as little of your own work as you can.

Visuals, music and gameplay all work super well together to convey that

Fun game, that from the look of things you threw together in an amazing time.


The jump arrow feels a bit janky, because I had to place it inside the pits instead of in front as I would expect.

But you caught me by surprise with a really cool gravity flip arrow instead that more then made up for it. 

Very cool game, and I hope you can add more levels to it after the jam, because I was hooked

Cool idea and very great presentation, the jumps can be pretty precise and with no coyote time to save my ass I don't think I'll be able to make it to the end of this game.


But very much enjoyed everything I did play

Quite hard to control, and I had to enable extra cookies for the game to be able to load on the web version. 

(I'd also recommend against adding adds to game jams, feels weird to get those popups before the game even finishes loading)

Good execution on a silly idea!


Ironically I think I might have broken it by trying to go fast for that speedun timer, I picked up the first item and then went to the bottom of the map to find items over there.

I guess the pickup order is fixed, but doing this somehow broke the speedrunner triggers 🤣

She was still doing stuff, you just couldn't see any of it except the demon

Quite a fun game, with neat characters.

While its a shame you can't tell what quests you succeeded and which ones you failed (or why)

I really enjoyed the storylines of both the adventurers and quests themselves continuing on every day.

Together with a presentation that tied it all together really well

Neat idea, its a bit confusing while playing but if its your first jam, its already an achievement to finish hit and I didn't find any bugs or actual issues while playing 👍

Amazing idea, and after stumbling trough the beginner map and failing, I'm terrified of the giant fields in the screenshots.


You did a great job on the ai, making it seem intelligent enough for a lot of its moves but still making enough mistakes for you to fix.

And because of the simple idea you get a lot of mileage out of very little assets too, pro jam move

Had to try it out to see what your take on the reverse fog would be.

Moving it out of the way of the mouse is very satisfying, and so is seeing all the resources pop back to their natural state.

A very nice and chill game, looks and feels great to play, but was hoping for a bit more opposition

Very original take on the reversed roles, the multi tasking really drives home the time limit and helps with the repetition, even if you're typing for everything.


I still want to go back just to see the end of your design doc. Good game, but my hands hurt now

Haha, that might be one of the best compliments this game could get

(1 edit)

Very interesting idea, with some fun and impactful powerups.

👍

However the game in its default size/resolution can be a bit hard to read what is going on, it could have used a full screen option or slightly bigger cars