Yes, 8 is the highest dificulty I added for the jam, at that point it will keep generating new puzzles on that setting.
Thanks for taking the time to play my game, I'm glad you enjoyed it
Thank you for playing and the suggestions 💙
(I will have to add this info in the actual game later, but I'll awnsers here as well)
The purple fields are darkness, it means nobody currently has line of sight to it, so it's safe to expand there.
When you have nearly completely surrounded a dark tile, the fog will automatically expand into it. (The dark tile should only have 1 free neighbour left)
I really like the idea, and editing a gamefaq page was fun
I'm not sure if I ran into a bug, but the edits don't really seem to affect the behaviour all that much, or they keep getting overriden by other lines in the guide.
So the 3 options don't feel very impactfull and I would love either more options or a clearer impact on the npc behaviour
Yeah that's fair, I like the idea of discovering it yourself, but since you aren't the first to ask about speed it might be a good thing to add.
Unfortunately, that does look like a pure stalemate, and you'll have to reset the level.
An update to this game would for sure need to update the ai to prevent these, or add a pass turn button.
It might help to be a bit more aggressive and go for some soldiers before covering the entire map, but this is for sure a design flaw on my side, thanks for pointing it out 💙 and all the feedback
I'll consider it as an option for future updates. 👍
The current speed was chosen to match the more slow dreadfull mood we wanted to create, but the need for speed also made me add the input queue, so I understand where you're coming from.
In case you didn't find it yourself, you can start all your moves in a turn immediately, either by clicking on all the tiles or simply dragging your mouse across the path
You really nailed the feeling of being a giant end boss in the wrong place.
I love all the massive skills, them all coming with clumsy collateral damage and the game not asking you to make the most efficient farm, but to destroy as little of your own work as you can.
Visuals, music and gameplay all work super well together to convey that
Fun game, that from the look of things you threw together in an amazing time.
The jump arrow feels a bit janky, because I had to place it inside the pits instead of in front as I would expect.
But you caught me by surprise with a really cool gravity flip arrow instead that more then made up for it.
Very cool game, and I hope you can add more levels to it after the jam, because I was hooked
Good execution on a silly idea!
Ironically I think I might have broken it by trying to go fast for that speedun timer, I picked up the first item and then went to the bottom of the map to find items over there.
I guess the pickup order is fixed, but doing this somehow broke the speedrunner triggers 🤣
She was still doing stuff, you just couldn't see any of it except the demon
Quite a fun game, with neat characters.
While its a shame you can't tell what quests you succeeded and which ones you failed (or why)
I really enjoyed the storylines of both the adventurers and quests themselves continuing on every day.
Together with a presentation that tied it all together really well
Amazing idea, and after stumbling trough the beginner map and failing, I'm terrified of the giant fields in the screenshots.
You did a great job on the ai, making it seem intelligent enough for a lot of its moves but still making enough mistakes for you to fix.
And because of the simple idea you get a lot of mileage out of very little assets too, pro jam move