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It Does Not Belong in a Museum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1858 | 3.456 | 3.456 |
Enjoyment | #2026 | 3.051 | 3.051 |
Overall | #2170 | 3.198 | 3.198 |
Presentation | #2593 | 3.089 | 3.089 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
1) The roles of items are reversed: Instead of progressing by collecting items and gaining new abilities, the player progresses by giving up items and losing abilities 2) The player takes on the role of a reverse Indiana Jones-esque character, where you return artifacts to a temple instead of stealing from it.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
this game almost made me miss school, a fun and challenging game although the controls may be a bit annoying
TO THAT PERSON WHOS ABOUT TO WRITE A REVIEW AFTER ONLY PLAYING FOR LIKE 3 MINUTES TURN RIGHT BACK AROUND AND KEEP PLAYING IT.
now with that out of the way, let me start by saying I was genuinely surprised by this one. The controls/movement mechanics do not initially inspire confidence, and come off as cumbersome. However, as i continued playing I was very impressed with how well they fight with the level design, and by the end i was very impressed. The idea of having 4 orbs that grant you a mechanic/ability, then giving them back one by one is a good one, the idea of making the order you give them back in totally up to you while also keeping the sections completely playable was AMAZING. The level design really was impressive and very well thought out and executed. By the end of my time with the game, I really liked how different it felt from other platformers and how it relied on rather non traditional feeling movement. My only feedback is for whatever reason, I occasionally got stuck under objects when i didn't have crouch. Overall, awesome work. I had a ton of fun.
I actually like this one a lot, the level design is very good and the idea behind it is interesting. Good submission
It seems like there's a ton of playability, I also really enjoy the fast pace wall jump movement!
I like the concept here. I was having a hard time understanding how to interact and return the orbs. I could tell the level design had some real thought put into it though and I love the idea of being forced to go back through and do the same areas with less abilities.