Im really enjoy it. Nice work!
Play Kickochet
Kickochet's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #218 | 3.980 | 3.980 |
Overall | #235 | 4.068 | 4.068 |
Creativity | #249 | 4.163 | 4.163 |
Presentation | #578 | 4.061 | 4.061 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In a wild-west faceoff, you control the bullet itself rather than the gunslinger himself!
Did your team create the vast majority of the art during the 48 hours?
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
We used pre-existing audio
Comments
Excellent arts and animations, a beautiful fun game. I just couldn't quite understand the difference between one phase and another.
Congratulations for the game.
"Boy, when that wind kicks up a storm, trains go flyin' like tumbleweeds"
-either one of the dueling dude
Putting aside those weird quotes, the artistic choice is superb and the concept is very intriguing! Love how the time slows down for you to make the decision of which direction to go. I would love it if it is a bit easier to restart though. (probably cuz my skill issue from failing level 10 so many times)
Well, other than that small issue I got, this is super well done!
Really love this! Took a few tries to get used to it but I'm glad I persisted, quite a fun idea and well executed!
This was pretty fun to play with a great art direction to it; one thing i noted though was just a few issues in terms of hitboxes and clipping (at some points of the map the bullet can travel under the ground, flying objects' hitboxes at times felt a little unfair); the concept is pretty cool
The game is cool but i think that the over abundance of object on your way in the last level give a challenge to hard and also the fact that you need to start from zero or you need to open the level menu is a little infuriating. overall the game is cool and look great so cograt's!
Howdy pardner. It appears there's 'bout ta' be a hurricane movin' through these parts. Wanna have a duel?
But in all seriousness, this was a clever idea that was really fun to play. The only thing is that I think it would have been better if the camera was directly behind the bullet, so it is easier to aim.
Very fun concept! I don't really expect it from a jam entry, but if you expand this at all you should add an instant replay with a really exaggerated trail behind the bullet.
Probably the most polished game I've played so far - not only does it run well on mobile, it does so in 3d, and with great art. I think this game could be expanded to great effect - the idea of a famous magic bullet is very appealing, and combining that with a wild west narrative and more complex arenas, it would be very cool. I didn't feel like the difficulty scaling was very high in this game - level one was hard, but levels 2,3, and 4 were about as difficult. Solid barriers instead of drifting debris would be my recommendation - and make them larger!
It's a fascinating game that would be fun with some Multi-Player action. It would be fun not just to see other people try to outdo each other!!
Really cool game! I loved the art style and the mechanic idea is really cool! I would have liked the camera to be centered on the bullet because I feel that would have helped me aim better, but maybe I'm just bad haha
Great game! I love the idea that you don't care if you get hit by their bullet, as long as yours hits them first. It looked great and played really well, the slowdown was a nice touch. It would be cool if you could rotate the camera around the bullet to see everything around you and where you're aiming better.
Great concept! Though I felt it was too chaotic... Ps. I found that you can stop the opponent's bullet by shooting down it!
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