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It Does Not Belong in a Museum's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1858 | 3.456 | 3.456 |
Enjoyment | #2026 | 3.051 | 3.051 |
Overall | #2170 | 3.198 | 3.198 |
Presentation | #2593 | 3.089 | 3.089 |
Ranked from 79 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
1) The roles of items are reversed: Instead of progressing by collecting items and gaining new abilities, the player progresses by giving up items and losing abilities 2) The player takes on the role of a reverse Indiana Jones-esque character, where you return artifacts to a temple instead of stealing from it.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The art could use a little more polishing, but the overall game is good.
We're pretty happy with the art for what we wanted in the jam, but definitely a future build would need to have more in it all around. But the style itself we liked. Thank you for the feedback!
I love how the difficulty curves with you finishing the game. That being said, it was way too hard for me to finish, it could use some tighter movement
Yeah, the movement will hopefully get tweaked in a future build (and personally, I would like to re-work the game from the ground-up after the jam, because I love the idea of the game). I personally think that the easiest order to complete the game is Crouch (top-left) -> Cling (top right) -> Fire (Bottom Left) -> Double Jump (Bottom Right), simply because the top two both are significantly less precise with most movement, while the bottom two require less precision all around.
Thank you for the feedback!
Hey you played my game and I'm glad you found it because this was really fun. felt good to master each ability. Should have been a linear game though. I got softlocked many times because I took the wrong "dungeon". Creative and fun... art needs some work though :)
Cool physics, gameplay has an interesting twist. Couldn't finish cause it got too hard for me, still fun though.
Good job! I enjoyed the physics and the atmospheric music!
Interesting concept and fun! The mechanics are smooth and well implemented!
An unusual twist and take on the theme, well done. enjoyed my time going through levels and figuring out what I need to do. Thanks for the game
Enjoyed this one. The mechanics work very nicely and smooth, controls are a bit floaty, but that works pretty nicely and feels like it was intended to do that. The audio is inducing a sense of mystery and exploration so it fits together with the look and feel of the graphics. Minor comment is on the main character animation, some cloud puffs, scaling, particles or a trail renderer when you do a long jump go a very long way and are small things, easy to implement. BUT let's not lose the fact out of our mind's eye that this is a game jam and you've delivered a beautiful entry. Thank you !
Very well thought out puzzle platform game! Died a bunch but it kept me playing til the end
-Enjoyment: The puzzles are great! I like Nebraska's wall jump too.
-Creativity: This idea is super awesome! It could be a big game for sure~
-Presentation: Nice crisp and clear art and effects!
-Neat game indeed!! Please check out my non-creative entry when you can :D
Interesting idea but the controls are really floaty and do not feel good. I love the concept though.
Great twist on a classic metroidvania!
I think I softlocked myself from getting one of the orbs back. either that or it's just my lack of sick platforming skills. but I had fun doing it. lol
You can go in any order, but doing it in some orders is definitely easier than others in my opinion! Thank you for the feedback, and we're glad that you enjoyed the game!
Really neat game! The idea of losing your powers as you go along was neat, especially when you give the player the choice of what order they lose them in. I did have some issues with the movement though, the player felt very floaty and uncontrollable sometimes. Good job overall though!
There were great animations when returning the orbs. The puzzles also felt great, really liked the level design. The only thing I thought could be better were the controls, they were kind of unresponsive and it felt like walking on ice.
Fantastic little game! Although I noticed a couple of things:
I love the idea of losing abilities as you progress instead of gaining them and overall it was fun. Great job!
In testing we forgot that WASD was also default Unity controls, and only tested with Arrow Keys! Definitely something we'd want to address in a future build! 😄
For what it's worth, all end levels were tested without any extra power ups, although it admittedly can be challenging!
Thank you for the response, and glad to hear that you liked it!
I liked the decisions you have to make when deciding how to make the game harder for yourself, I had to really think about whether double jumping or wall clinging would need to be removed first (I went with removing double jumping because the wall cling was quite essential for me). Really enjoyed that!
I think the game could be even better if you revisit the platformer controls, as there is a bit of acceleration and "lag" where I stop pressing a movement key and it keeps going for another second, which made the precision platforming nature of this game a tad frustrating at times. That and the jump felt a bit floaty and imprecise - having a system where you can control the jump curve a bit more would go a long way (if you've not seen the GMTK Platformer Toolkit that Mark made, that might be a good place to start).
Nice game and use of the concept!
Very fun concept. The level designs were amazingly well thought out since you can't be too sure what abilities the player kept. I also like how non-linear it is! Only criticism I have is that the slide sometimes didn't work.
Better than the actual Indiana Jones movies
Had some real difficulties fighting ctrl+d to bookmark when trying to crouch. I think I get the concept and appreciate it, but the web build has some issues. I know how that goes, since my web build's 'quit game' option breaks the game. Nonetheless, I'm happy for every team that submits a game and great job!
Yeah, in testing we only used Arrow Keys, and forgot that WASD was a default Unity option 😄
Thank you for the response, and feedback!
For some reason I didn't read or think about using the arrow keys! Gave it another go and updated my rating :)