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DETERMINAL - GMTK Game Jam 23's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3015 | 3.074 | 3.286 |
Enjoyment | #3442 | 2.539 | 2.714 |
Overall | #3834 | 2.606 | 2.786 |
Presentation | #4796 | 2.205 | 2.357 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
After defeating the boss, the boss becomes the player, having to react to previous actions.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
This is a really interesting concept that has a lot of potential. A better indication of the players health would help but good work overall!
I think the 1st boss is supposed to do more than just stand there, as it would make it a bit more challenging to dodge your own attacks later on, but overall a cool idea
The reversal effect was pretty cool, it caught me off guard when I suddenly switched sides haha
thanks for playing!
This is ripe with potential. Dealing with your previous actions could have a lot of symbolic meaning. After playing a couple rounds, I realized I could manage to stand completely still as the player and kill the boss without getting hit. This made the boss section trivial as the target I had created was very easy. Perhaps if the boss was better at forcing the player to dodge its own attacks, it would make both fights feel much more engaging.
thanks for the thoughtful feedback. I agree, there is a lot to be desired here design-wise. We're both not super familiar with some of the concepts we used and the time pressure didn't help. But that's what a jam's there for - learning! ;)
I can definitely see how this idea would be really interesting if fully developed.
thank you for playing and the feedback. Also: OMG FIREBELLEY!
A creative idea, although I could figure out how to win, even after reading the instructions multiple times.
thanks for playing! yes, there is a lot to be desired in this prototype