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(+1)

This is ripe with potential. Dealing with your previous actions could have a lot of symbolic meaning. After playing a couple rounds, I realized I could manage to stand completely still as the player and kill the boss without getting hit. This made the boss section trivial as the target I had created was very easy. Perhaps if the boss was better at forcing the player to dodge its own attacks, it would make both fights feel much more engaging.

(+1)

thanks for the thoughtful feedback. I agree, there is a lot to be desired here design-wise. We're both not super familiar with some of the concepts we used and the time pressure didn't help. But that's what a jam's there for - learning! ;)