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Operation: ZEN!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #3015 | 3.074 | 3.286 |
Presentation | #3594 | 2.673 | 2.857 |
Overall | #3758 | 2.628 | 2.810 |
Enjoyment | #4526 | 2.138 | 2.286 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You play a gardening game as an ex-dungeon-crawler. Where gardening games are usually relaxing, the ex-dungeon-crawler tries to speedrun the relaxing aspect. Reversing the genre.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
love the style of the game, love the guy's face, he must be really angry hahaha I love throwing everything out there! nice job!
Funny music, which made me play more than planned, even though it rushes you, but for some reason it actually relaxed me. However, the too short timer didn't allow me to fully explore the game. Cool cover)
Very unique style, and quit advanced to include a score board (... a cap for name length would be good) ...And who know which person is there high above on the first place :]
There might be a bug as it seemed to be running ridiculously fast and I couldn't do anything quick enough before the rage ran out, like I'd just have enough time to pick up the spade and dig one of the plots and that would be it. Sorry, really couldn't get to grips with it. Liked the creativity, though maybe I don't get the reference about Dereck being an ex-crawler.
I like the idea! The art is kinda fun. I like the dungeon-crawling hero in an out-of-context situation and the exaggerated movements and sounds. Unfortunately, I don't think this delivered on its potential. The movement was too slippery and I wasn't too invested in playing it.