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A jam submission

Resident ShopkeepView game page

What does the shopkeep do to acquire goods? It's your time to play as the shopkeep's assistant and find out!
Submitted by HiddieZ, AndromicForge, Niki2002 — 15 minutes, 4 seconds before the deadline
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Resident Shopkeep's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#44452.5262.917
Presentation#47202.2372.583
Overall#52332.0452.361
Enjoyment#62341.3711.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Some survival horror games have shopkeepers that somehow acquired items before the player gets to the area. In this game you play as a shop's assistant to acquire items before a hero gets to it.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Submitted

Nice idea but i encountered some problem, like the possibility only to put one object in the selling spot. With some polish could be better

Submitted

It's a good concept but it crashed all the time for me

Submitted

Interesting concept and fun! It's quite buggy but I had fun, would love to see more when fixes are implemented!

Submitted

Similar idea to ours where you need to help the Hero! thought it was a cool concept overall but maybe lacked some polish. Overall good job with it, was fun!

Submitted

i like playing as a zombie, but there are some problems in the gameplay, also it would enhance the ux if the attacking animation doesnt requires the player the stand still, would be difficult to come up with a solution though, i also think the walking animation is quite good

Submitted(+1)

lol, interesting turn on the horror shopkeeper idea. I was able to get a couple of items, but the game crashed when I pressed "e" next to the shopkeeper. I tried again and it seems like if you try to interact when not near an interactable it can throw an exception. I was impressed with the 3d graphics/environment for such a short development time, nice job!