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Sokobash's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1553 | 3.556 | 3.556 |
Overall | #3007 | 2.907 | 2.907 |
Enjoyment | #3517 | 2.500 | 2.500 |
Presentation | #3636 | 2.667 | 2.667 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
Normally, in a Sokoban style puzzle game you play as a human pushing around boxes and moving them into storage locations. However, in this game you instead have the roles reversed and play as a box that attempts to push humans around and have to avoid being pushed into the storage locations. As far as I'm aware the role of "Homicidal Box" is not a common one in video games.
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Didn't like
Sorry about that, any criticism on how I can improve the game and what parts did you not particularly enjoy?
Fun and original game, pretty tricky, got me focused
Thank you for your feedback :)
It's fun and challenging, but it would be better to show how far the player is going!
I probably should have added a better indicator of how far the player would travel, thank you for your feedback and trying out my game though!
The idea is amazing, never thought that I'd be playing a sokoban box. Alot of the puzzles also have interesting concepts to them, you gotta figure out where's the right place to position yourself to sneak up on the humans, I especially liked level 2 and 5!
My main complaint would be the gauging distance, which is not easy to predict and one mistake could set you back maybe minutes of gameplay. I think an alternative would be to click and hold on the square you want to go to, and then you must hold your mouse there some duration before you can slide into that square.
Thank you for the feedback!
I do believe that I should've added some way of telling the player some sort of visual indicator where they were going to land. Anyway, thank you so much for trying out my game :)
The idea is really cool, and the narrative set is fun ! It took me forever to figure how to pass level 2.
Well played !
Thanks!
Also, Just a quick question for some feedback: was there anything about level 2 that was frustrating/you felt needed improvement?
I really like the concept and the sounds. Well done :3
Thanks! :D
I liked the idea and the sounds! But I struggled to charge my power precisely. Very punishing.
Yeah, in retrospect that is true, I suppose the movement could use some work.
Anyway, thanks for the feedback!