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NullptrError

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A member registered Jul 16, 2022 · View creator page →

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Thank you for your feedback :D

It seems that collision detection is a slight issue so that is probably something I'm going to fix sometime.

Anyway, thanks for playing my game :)

(1 edit)

Thanks for playing!

I would actually like to use Bevy at some point for a project but I'm not entirely sure what I would do and I would also need to learn a decent bit about Bevy to make a project. I am actually fairly comfortable working with OpenGL in C++ which is why I just decided to use a OpenGL crate as one of the dependencies for my game.

Also, thanks for your feedback! :D

Thank you for your feedback! I'm glad you enjoyed my game :)

Thank you for the feedback! I hope you enjoyed the game and I might update this game in the future, a shop would be interesting and I do agree that there probably should be more incentive for picking up treasure.


Anyway, thank you again for playing :)

Thank you for your feedback! (I do feel that fitting into a 1 block wide opening was rather difficult) The levels are put together from predesigned segments to answer your question on how level generation.

Anyway, thanks for playing my game :)

Thanks for playing, I do believe that I should have designed the collision a little better (it is admittedly quite annoying to jump into the 1 x 1 holes) and I do believe that arrows do occasionally spawn in the tower but I might have made them a little too uncommon.

Anyway, thank you for playing  and giving your feedback :D

(1 edit)

Sorry about that, any criticism on how I can improve the game and what parts did you not particularly enjoy?

Thank you for your feedback :)

I probably should have added a better indicator of how far the player would travel, thank you for your feedback and trying out my game though!

Thank you for the feedback!

I  do believe that I should've added some way of telling the player some sort of visual indicator where they were going to land. Anyway, thank you so much for trying out my game :)

Thanks!

Also, Just a quick question for some feedback: was there anything about level 2 that was frustrating/you felt needed improvement?

Thanks! :D

Yeah, in retrospect that is true, I suppose the movement could use some work.

Anyway, thanks for the feedback!

Thanks!