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NullptrError

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A member registered Jul 16, 2022 · View creator page →

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Hello! This is a small demo project that I've been working on over the past couple of months. The main gameplay of this game consists of you flying your plane around a procedurally generated world (which mostly functions as a nice looking background though you should probably avoid running your plane into a mountain) and shooting other planes/balloons/blimps. It's quite simple but pretty fun. Try seeing how long you can last and what your highest score is! Please share any feedback/criticism/thoughts you have. Enjoy :)

Download here: https://nullptr-error.itch.io/flight-fight

 

We're really glad you enjoyed our game :)

We also appreciate your feedback.

There is no way to speed up the game, that probably should have been a feature in hindsight.

For the $0 to $370 issue, I think what happened is that whenever a conveyor belt gets backed up a bunch of files pile up on top of each other and then when they enter a server the way we programmed the files stacking up lead to all the files being simultaneously being turned into output files which isn't a perfect system and leads to some bugs like that.

Again, thank you for playing our game.

We're glad you enjoyed our game and we also appreciate your feedback! (admittedly it would have been nice to have some way of indicating the status/state of certain tiles but we weren't sure how to implement that in a good way during the jam)

Thank you! We're glad you enjoyed our game :)

We're glad you enjoyed this game and appreciate your feedback :)

It seems to be a common criticism that the controls for placing tiles isn't the best and we will note that for any future projects.

(2 edits)

This was a pretty interesting game, kind of gives me a Papers Please vibe with how you sit at a work station and have to sort out objects (in this case boxes rather than passports) in order to make money. I think it's a fun little concept. I liked the artwork and the background music was pretty nice. Good job :)

(Also, did you make this without a game engine? That's pretty cool if you did)

I really liked this game, the art style was cute, the music was calming, and the various mechanics relating to scaling the objects were simple but interesting and created some interesting and thought provoking puzzles. Good game :)

We're glad you enjoyed our game, thank you so much for your feedback as well :)

Thank you for your feedback! We're glad you enjoyed the game :)

Thank you, we're happy you enjoyed our game :)

Thank you for your feedback :D

It seems that collision detection is a slight issue so that is probably something I'm going to fix sometime.

Anyway, thanks for playing my game :)

(1 edit)

Thanks for playing!

I would actually like to use Bevy at some point for a project but I'm not entirely sure what I would do and I would also need to learn a decent bit about Bevy to make a project. I am actually fairly comfortable working with OpenGL in C++ which is why I just decided to use a OpenGL crate as one of the dependencies for my game.

Also, thanks for your feedback! :D

Thank you for your feedback! I'm glad you enjoyed my game :)

Thank you for the feedback! I hope you enjoyed the game and I might update this game in the future, a shop would be interesting and I do agree that there probably should be more incentive for picking up treasure.


Anyway, thank you again for playing :)

Thank you for your feedback! (I do feel that fitting into a 1 block wide opening was rather difficult) The levels are put together from predesigned segments to answer your question on how level generation.

Anyway, thanks for playing my game :)

Thanks for playing, I do believe that I should have designed the collision a little better (it is admittedly quite annoying to jump into the 1 x 1 holes) and I do believe that arrows do occasionally spawn in the tower but I might have made them a little too uncommon.

Anyway, thank you for playing  and giving your feedback :D

(1 edit)

Sorry about that, any criticism on how I can improve the game and what parts did you not particularly enjoy?

Thank you for your feedback :)

I probably should have added a better indicator of how far the player would travel, thank you for your feedback and trying out my game though!

Thank you for the feedback!

I  do believe that I should've added some way of telling the player some sort of visual indicator where they were going to land. Anyway, thank you so much for trying out my game :)

Thanks!

Also, Just a quick question for some feedback: was there anything about level 2 that was frustrating/you felt needed improvement?

Thanks! :D

Yeah, in retrospect that is true, I suppose the movement could use some work.

Anyway, thanks for the feedback!

Thanks!