Very nice, everything fit nicely together. I got stuck on the 4th level I think because I didn't know the jumpy guy could jump in the air again, that could have been communicated better. Oh and I also wish there were checkpoints.
hzzzln
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Art and atmosphere are simply stunning, well done! But it feels like the post processing was a bit much, like the colors were washed out? Hard to describe. Gameplay was fun, I especially like the tactical decision of which robots to take over. If you keep working on it, I'd focus on interface stuff, i.e. how much AP a move/attack/ability costs, what the turn order is, etc. Was hard to keep track of all that sometimes.
Still, probably my favourite entry so far.
Thanks for the thorough explanation, that's awesome! I understand having the generative AI rule for this jam, but I am absolutely positive that large language models in particular will change how we perceive videogames. I am puzzled as to why there is so much resistance, especially in the indie game dev scene, over genertaive AI.
The artwork is incredible! And the sounds are fitting, it created a really nice atmosphere. Some things were very unclear for me, I wasn't able to change my dice between fights, but then why was it shown to me? Did the monsters shape/dice plans indicate something, or was it just artwork? I think with some cleaning up this could become something great.
Pretty good! I think the players bullets should be smaller and the explosions of the enemies bigger. That would reduce screen clutter and it'd be more satisfying when you score a kill. The dice multiplier thing is nice, but maybe something else could be decided there? Random powerups, and you can wait to get a powerup you want? Something like that. Very nice submission all around.