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Knights Khaos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5875 | 1.884 | 2.273 |
Presentation | #6318 | 1.432 | 1.727 |
Overall | #6334 | 1.482 | 1.788 |
Enjoyment | #6534 | 1.131 | 1.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The Role is reversed as in The Healthbar is now the main character instead of the Knights
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Wow that was so hard to beat! Interesting game concept. I hardly had time to figure out how to shoot at the knight. When I went to the help button, it just put me into the game so maybe there's a bug there.
Game could use a lot of work. Especially one thing comes to mind - Player movement. The movement is very slidey, which is often unfun. Makes ya think of ice levels.
Also, I wish a lot there was a thumbnail - Does lots, imo.
I do appreciate the take on the theme - Being the healthbar sounds fun.
Keep on fighting,
Blawnode.
<br-span><br-bold><br-fixation fixation-strength="1">There is the skeleton of a good game here. The player goal is unclear, I believe the objective is to last as long as possible? but there is nothing tracking your time or any kind of point system. Moreover, the AI of the knights simply goes to your current location, but you are much faster than both of the knights, so the ability to simply hug the walls of the play area and loop around the knights quickly was discovered almost immediately. If the objective is to survive for as long as possible, this glaring exploit makes it a test of patience rather than a test of skill. Game needs more love and development time, but can be polished into an enjoyable experience.</br-fixation></br-bold></br-span>