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DrCraigus

9
Posts
A member registered Oct 25, 2017

Recent community posts

<br-span><br-bold><br-fixation fixation-strength="1">Game self-aware and tongue and cheek while still being charming and not aggravating. The visual style. being a sloppily crayoned look, is appealing and distinct, ensuring the game doesn't look amateur or dated. The music is well made, specifically the track on the main menu, otherwise the in-game track can become repetitive, as it is among the only sound in the game itself. This would be mediated by, of course a change of track halfway through the duration of the game, or more sound effects when interacting with UI elements to break up the music. Gameplay is satisfying and puzzles are difficult enough to require some thinking without relying on some obscure game mechanic. Looking forward to The Adventures of Radish Boy 3.</br-fixation></br-bold></br-span>

<br-span><br-bold><br-fixation fixation-strength="1">Visual style is pleasant and the sword combat is satisfying.</br-fixation></br-bold></br-span>

<br-span><br-bold><br-fixation fixation-strength="1">Game felt sluggish and tedious by design. A creative idea, but fundamentally frustrating in practice.</br-fixation></br-bold></br-span>

<br-span><br-bold><br-fixation fixation-strength="1">Very well done, game caught my attention and kept it for quite a while. art is pleasant, it runs well, and doesn't look or feel amateur. </br-fixation></br-bold></br-span>

<br-span><br-bold><br-fixation fixation-strength="1">There is the skeleton of a good game here. The player goal is unclear, I believe the objective is to last as long as possible? but there is nothing tracking your time or any kind of point system. Moreover, the AI of the knights simply goes to your current location, but you are much faster than both of the knights, so the ability to simply hug the walls of the play area and loop around the knights quickly was discovered almost immediately. If the objective is to survive for as long as possible, this glaring exploit makes it a test of patience rather than a test of skill. Game needs more love and development time, but can be polished into an enjoyable experience.</br-fixation></br-bold></br-span>

<br-span><br-bold><br-fixation fixation-strength="1">Game actually has potential to be rather enjoyable with some love and polish. the top down view and quick snappy movement lends itself well to a fast paced, Hotline Miami / bullet hell mashup. Game has no audio, and mouse cursor isn't locked to the play area.</br-fixation></br-bold></br-span>

<br-span><br-bold><br-fixation fixation-strength="1">Games visuals and audio are very satisfying and well made. The game idea itself is unique and plays well, requires a little strategy, and isn't too easy to be enjoyable.</br-fixation></br-bold></br-span>

<br-span><br-bold><br-fixation fixation-strength="1">Game is visually interesting, difficult, and mechanically unique. Almost every design choice made adds to an unnerving and eerie feel, if that was intentional, great job, if not, the game is unintentionally spooky.</br-fixation></br-bold></br-span>

<br-span><br-bold><br-fixation fixation-strength="1">Game seems to have a decent enough idea, but isn't anywhere close to completion. Slow pacing, apparent collision issues, seemingly no fail/win condition. Needs much much much more development time.</br-fixation></br-bold></br-span>