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A jam submission

!ProcedurallyGeneratedView game page

Pronounced "Not Procedurally Generated"
Submitted by PotatoNato, roshi — 1 hour, 21 minutes before the deadline
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!ProcedurallyGenerated's itch.io page

Results

CriteriaRankScore*Raw Score
Overall#7593.7303.730
Enjoyment#8123.5483.548
Creativity#8163.8333.833
Presentation#9863.8103.810

Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game is a dungeon crawler, but you are creating the dungeon, meaning your role has reversed to the dungeon builder/game developer.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

Yes

We created the vast majority of the music during the game jam

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Comments

Viewing comments 28 to 21 of 28 · Next page · Last page
Submitted

Nice art and play on the theme :D Really lovely game.

Developer

Thanks!

Submitted

A fun and a clever idea with great art. I'm a sucker for good pixel art if my own game wasn't a dead giveway.

Developer

Thank you!

Submitted

Such a clever idea, I really liked playing it, very fun to play. Congrats!

Developer(+1)

Thank you!

Submitted (1 edit)

This reminds me of the games Guild of Dungeoneering and a little bit of a late game of The Magic Circle

Check them out for some ideas if you are planning to expand the game.

I would really like to see different colors of ghosts and chests so they could be differentiated instantly.

Another thing that really begs to be changed is the start of the game - please start the player only after the first tile is set, the first-time player needs to get familiar with the UI and start at their own pace. I don't think that remembering three tiles is a threat to the game's balance.

Oh, and the camera pan is unpleasant. Please make it auto-snap at the end of the current level

I like that you have a credits screen, this shows that you spent time on polish.

Developer(+1)

1: Those two games are good reference points! I've heard of The Magic Circle, but never played it, so maybe going through those games will give me some ideas.

2: The game being only two colours was so that I can focus less on art and more on programming (which I'm better at). Now that the jam's over, it would be possible for me to overhaul the art to make it more colourful.

3: Regarding the start of the game, waiting until the player places the first tile is a great idea! I wish I thought of that while working on the game.

4: I was originally trying to go for a more conventional RTS camera, but because I couldn't figure it out in time, which led to the camera currently in game. I think having an option for which camera you want (snapping or full movement) is a good idea, and should be fairly simple to implement.

5: I'm glad you actually took the time to read the credits!

Thank you for the criticism, and thanks for playing!

Submitted

Credits are the first screen I check if I have a chance to. (in indie games that is)

I'm happy that I thought of making a credits screen in my game and knew that from the beginning.

The funny thing is, I couldn't show it in the menu because RPG Maker isn't friendly in tweaking the title menu. I got the end screen credits though))

Submitted

 It fells kinda anoying that the direction for camera movement isn't natural, kind of inverted, but besides that the game is really fun

Developer

Fair enough, I'll switch it a more conventional camera after the jam, thanks for the feedback!

Submitted

Great game, I love your art style and mechanic. Sometimes I don't have a proper shape tile, so I can't keep the road going. This makes me feel a bit tricky. Probably the reroll can have more strategic elements (such as reroll can roll out different types of props, which will change the direction of the tile and the action of the knight?) Anyway, really good job! 

Developer

These are great suggestions, thanks for the feedback!

Submitted

Nice game! I like the art and sound effects. The game has a clear goal and easy to learn. Though, I wish there was more variation in gameplay. Anyhow, it was quite fun and the idea was well executed. I think it is good that you have to manage both the number of tiles and the amount of frustration. Good job!

Developer(+1)

Adding more variety would probably be beneficial, thanks for the feedback!

Submitted

Simple, but great

Developer(+1)

Thank you!

Viewing comments 28 to 21 of 28 · Next page · Last page