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!ProcedurallyGenerated's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #759 | 3.730 | 3.730 |
Enjoyment | #812 | 3.548 | 3.548 |
Creativity | #816 | 3.833 | 3.833 |
Presentation | #986 | 3.810 | 3.810 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game is a dungeon crawler, but you are creating the dungeon, meaning your role has reversed to the dungeon builder/game developer.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
A simple but fun game! Love the visuals to this.
Thank you!
Simple and engaging. I like this concept of "the player is another player's RNG" as a motif for this year's jam. XD Ran into a bug where one of the tiles was stuck and could not be selected until I rerolled
I think that bug is caused if the place where you grab the tiles is on top of the tiles placed. It was a bug I ran later into development, but didn’t have enough time to fix.
Very fun, simple game. I like the graphics and animations, the whole thing is very smooth.
Thank you!
Very cool game! I like the simplistic side of it combined with the very creativ idea. I would only suggest not to give the player tiles which he will die to quickly (or do it maybe so that you have an infinite amount of rerolls, but each one takes a lot of time, so it feels less unfair for the player).
But nevertheless a very solid game!
Currently in the game, every time a new tile gets generated, it will always be able to be placed on the previous tile (unless it would be placed directly on another existing tile), however adding another check to make sure the tile won’t lead into a wall is a good idea. It would probably make the game more fair.
It would be relatively simple to implement as well.
So cool! I loved the old-school art style, it remembers me of old RPG games. I don't know if it is a problem with my browser, but I was able to place tiles outside the frame of the game window. But since I didn't download it I can't say for sure if it is a bug or not.
We developed a similar game, in which you have to create a road but with a different concept and art style.
Amazin job and good luck with the jam!
Hmm, I’ll look into that. Thanks for mentioning it!
Very nice!! I can't imagine what it'll be like when the adventurer starts moving extremely fast lol, will probably need to beef up the number of tile choices you have to choose from. The camera controls were difficult to get at first even after reading the tutorials; so failed a couple of times but got the hang of it eventually.
Yeah, I'm hoping to change it to a more conventional RTS camera after the jam.
a lot of fun
you skipped the tutorial smh, no but seriously thank you for playing!
I had the same idea at the beginning of the game jam. Good job for the game!
Thank you! Your profile picture reminds me of Celeste, idk why.
Cute game, congrats! I didn't get how to move the camera though, even with explanation...
You hold down right click or shift, and then bring your cursor close to the edge of the game window in the direction you want to bring the camera. The camera was changed last minute to the current version, which is why it's quite unintuitive.
Some solid gameplay, the camera controls took a minute to get.
(thought it was drag and move at first).
Tutorial was super helpful.
Would've liked to see more types of rooms and abilities.
It would be cool to have seen some character stats as well as the happy meter.
Having other stats for the character like their armor and attack is a pretty good idea. Thanks for the feedback!
Simple idea, but really cool realisation! I really like music, arts and gameplay. Maybe it a bit monotonous, but it still really cool game! Great job, man!
Thanks!
I love how unintentionally labyrinthian the maps inevitably get. Well done! The only issue with the game is that the camera controls are a bit weird.
I'm gonna be honest, the camera was something different before I switched it originally. I couldn't figure out how to make a camera like an RTS game, so I went for the camera that's currently in the game. I probably will try and fix that up after the jam. Thanks for playing!
I've always wanted to be a labyrinth master and today I became one. lol. Great game!
fun fact: you can place up to 100 tiles before the game starts deleting them
Very fun! felt fast enough that I was engaged, although it would have been cool to see some variety in terms of mechanics if there had been more time to include them. Great work :)
Yeah, I wish I could've added more content, however I'm still pretty proud of what I've got.
yeah u should be!
At the start of the jam we had exactly this idea, then we changed during brainstorming, but i still loved the concept. Seeing it done with this style is indeed lovley, amazing job!!
I just played your game, your game was a great idea as well!
Although very fun and intense, I often felt like I didn't have nearly enough rerolls to keep it going forever, however well i did
Lowering the number of tiles needed to gain a reroll may be a good idea. Thank you for the idea!
pretty yummers ngl
my brother, you made the game with me
Short and very interesting concept wished it had more options... But solid for a 48hour game
Having more tile options would make the gameplay more varied, thanks for the feedback!
A really good implementation of a well thought out idea. A simple premise but one you've designed perfectly. Well done! I wish I had more tiles to play around with, I feel like I get really unlucky hah.
Thank you! I will admit, it is very easy to get screwed over by RNG in our game.
Nice work, I like the simple artstyle and music. I only gave a low score for originality because there's plenty of similar submissions but overally it's a well-made game
I was mainly thinking of the game "Loop hero" when thinking of the game concept, so fair enough. Thank you for your feedback!