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Reverse Roguelike's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #2283 | 3.318 | 3.318 |
Enjoyment | #2894 | 2.727 | 2.727 |
Overall | #2971 | 2.924 | 2.924 |
Presentation | #3496 | 2.727 | 2.727 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It fits the theme because its a roguelike but instead of playing as the player you spawn the enemies
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Can you beat this? I cant lol
Great idea, but most of the spawns are useless and it took some time to figure out the controls.
It's a good idea and I think with expansion it can be an even better game. I especially like the player ai, I will say that if you just spam the regular police officers in a circle that takes him down pretty quickly, so maybe more focus on balancing.
Fun game 💯!
Amazing addictive idea
Really good use of the theme!
I liked the player's AI - it really behaves like a player would in a roguelike shooter, moving away from enemies and dodging slower bullets. With the ability to spawn enemies anywhere, positioning is important.
If you want to be a really evil dungeon master, spawn a circle of enemies around the player, that way he can't run away and dodge most bullets.
The idea is quite unique! I'm kind of stumped on how to deal damage in the first few rounds, but it's a solid game
Nice game, tho I couldn't really figure out how to beat it
Decided to play this again and found that the strat is basically just to spam soldiers and stuff
It depends on what upgrades the player gets