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A jam submission

Vampire Survivn'tView game page

Vampire survivors but you won't let the vampire survive. Now, will you?
Submitted by vehshi, mr.axhar, Waqas9009, LeonV4lente, JerryCreatives — 1 hour, 30 minutes before the deadline
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Vampire Survivn't's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#29942.6882.688
Presentation#32352.8282.828
Overall#33152.8032.803
Creativity#34972.8922.892

Ranked from 93 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We reversed the roles of vampires survivors.

Did your team create the vast majority of the art during the 48 hours?

Yes

We created the vast majority of the art during the game jam

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Viewing comments 69 to 50 of 69 · Next page · Last page
Submitted

Really nice concept, the game is very fun to play, cool visuals. 
Well done!

Submitted

Hi! Cool twist on the already classic Vampire Survivors. Hope you can polish it after the jam, it has a lot of potential. GG!

Submitted

Nice concept, but following the hero with the camera makes it hard to figure out where your units will come from or what you are protecting, making it difficult to figure out a strategy

Submitted (1 edit)

Hey there we've got a similar concept :) 

Interesting how you manage the different waves and the openness. I think it's a bit difficult to plan an attack with the lack of control of the positionning either for the hero to beat or the chess pieces to place.

I'd apprectiate if you have a look on our game and feel free to leave some comments too :)

Submitted(+1)

The game concept and its implementation are well done. Until now, you dot need a strategy to beat the game. That should definitely be addressed in the future. The visuals on this game are nice and unique :)

Developer

Thanks for taking time to try out our game. Glad you liked the game and visuals. Yea as of now, not much strategy is required but it'll definitely change if we decide to make it into a proper game. If you have any suggestions on how to make the gameplay more interesting I'd love to hear them out. Really appreciate the words of encouragement ^^

Thanks for the feedback btw :)

Submitted (1 edit) (+1)

I really like the idea, and I think I never seen a combination of pixel-art and 3d artsyle, and the game is a bit short, but enjoyable

Developer(+1)

Thanks man. Glad you liked the game and visuals. Thank you for the feedback :)

Submitted(+1)

I really like the idea here. I may make all the buttons a bit embossed or outlined, to make them look clickable, The feedback you have made with particles is satisfying as well. Good job!

Developer

Glad you liked the game and thank you for the words of encouragement. I really like the suggestion. You got some more ideas on how to improve the deisgn or gameplay? I'd love to hear em out.

Thankyou for the feedback :)

Submitted(+1)

Reverse Vampire survivors, nice take on the theme! The game mechanics are simple, but fun nonetheless! Good job! :D

Developer(+1)

Thank you for trying out our game and for the feedback. Glad you liked it :)

Submitted(+1)

Neat idea!

The gameplay is definitely the weakest point here... You quite literally just either buy high-cost units or just send a lot of pawns and knights and hope that the character will get himself cornered. But I appreciate the effort and the attempt at making this game!

Otherwise, it was still a pretty fun experience!

Developer(+1)

Thank you for the words of encouragement. Gameplay most definitely is a weak point here along with balancing and replayability. We will definitely work on it if we decide to make it into a full game. Do you have some other improvements in mind or stuff you wanna see added to the game?

Thank you for the feedback :)

Submitted(+1)

Nice idea, gameplay needs to be refined a little! Anyway good job!!!

Developer(+1)

Thank you. I agree, a lot of improvements and polishing is required. Thanks for the words of encouragement and for the feedback :)

Submitted(+1)

Nice idea. I think currently, there is no reason to buy the low value pieces at all. A way to encourage buying low-cost units is to limit vigor generation, but have pawns give a minimal vigor generation buff when spawned; knights give more; bishops give even more. Another way is to give units different abilities such as movement-slowing or projectiles.

Developer

Duddee those are some cool ideas. I'd definitely consider adding them in if the game goes beyond prototyping stage. Having unique abilities for each unit was a part of our early development plan but we couldn't get to it in time. Do you have other ideas or stuff you wanna see implemented in the game if it were to go beyond the prototyping stage?

Thanks for the feedback btw :)

Submitted

Part of what contributed to the success of Vampire Survivor was the sense of exploration and discovery. Some people would expect the same game feel they see the title. Not sure how to invoke that in the reverse version.

Submitted(+2)

Vampire better be prayin when I release my full chess set. Lol.Simple and fun game! Great job

Developer

Lmaooo may god have mercy on the poor vampire because you definitely won't xD Glad you enjoyed it. And thank you for the feedback :)

Submitted(+1)

I beat the survivor really quickly! Throwing everything at them was a lot of fun. Great work!!

Developer

You are a born vampire hunter. Are you sure you don't turn into some kinda furry being on the night of full moon? XD

Thanks for the feedback :)

Submitted(+1)

Cool idea, but needs a lot of balancing, queen is kind of overpowered. Also the sprites on the top should have the point filter instead of bilinear to make them not be blurry.

Developer(+1)

Thanks. Yup Queen is definitely OP, a lot of balancing is required. Also thank you for the advise about using point filter. UI isn't my strong suit so I greatly appreciate the advice. Do you have other stuff in mind that can be improved here?

Thank you for the feedback btw :)

Submitted

Maybe make the camera bigger.  In this games it is cool to see lots of units.

For the enemies, you could do what the original game does, which is to teleport the enemies to the boundaries of the camera so that the player can't run forever. Other option is to give the ability to spawn the enemies where you want them to with a minimap or a second camera.

Submitted(+1)

Really cool idea!

I like how your units are all chess pieces!

If you can get the vampire cornered and hit him with all youve got, he is done for hahah

Developer(+1)

Thank you. I'm glad you liked it. Seems like you gave the vampire a run for his money XD

Thanks for the feedback :)

Submitted(+1)

Cool idea with a simple and fun gameplay :)

Love the combination of the 3D and pixel art.

Nicely done!

Developer(+1)

Thank you. Glad you liked our game and visuals :)

Submitted(+1)

Very cool idea! I like the concept :)

Developer

Thank you :)

Submitted(+1)

I used a full board of pieces and they made short work of the vampire!

Developer

Great work ^^

Submitted(+1)

I liked the concept and gameplay, especially the fact that the enemies were chess pieces. Really good game, especially for the jam time, and I would appreciate it if you checked out my game too :)

Developer(+1)

Glad you liked the game. And sure, I'll check out your game as well. Thank you for the feedback :

Submitted(+1)

Interesting concept! The artstyle is very charming and the gameplay is fun! Would love to see more content added!

Developer

Thank you! Glad you liked the game. I'd love to know if you got any ideas on what kinda content you wanna see added to the game.

Thanks for the feedback btw :)

Submitted (1 edit) (+1)

Would love to see more variations of the 'player', scaling the difficulty to it. And maybe some difference in stats for the spawns! Some visual indicator of where your spawns are would be great too, cause I didn't know if they were spawned or not when they're out of the map. But these are just suggestions! I still had fun playing this.

Developer(+1)

Glad you had fun playing our game. Some visual indicators would definitely be a nice addition. Right now the units kinda have different stats but I guess they are a bit easy to miss. Would definitely work on it. Making the Player/Hero character more interesting and scaling difficulty to it is also a nice idea. Thank you for taking time to help us out. Those were some great suggestions. Really appreciate it :)

Viewing comments 69 to 50 of 69 · Next page · Last page