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BirdWorks

285
Posts
6
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22
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4
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A member registered Dec 21, 2018 · View creator page →

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A touch slow in movement, but it led to a decent challenge. Cute art as well!

Had an issue clicking arrows that were overlapped, but I can always respect a DDR game. Fun song as well!

Nice style and maze design. Especially liked the design of the knight.

Fun conept and well executed. I had some difficulty ending the game, but that did not detract from an engaging playing experience.

A fun and engaging game. Once I figured out a pattern, I found myself going off initially weights and temperatures. Upbeat music as well. 

I enjoyed the carnival setting and the music! One addition that would add some satisfaction is a little impact sound effect/particle effect when you shoot the dragons!

Very charming! Flipping the dragon sprite when you're moving left would have been a nice simple addition. There was a lot of strategy to dealing with different situations which I found very engaging!

Love the artwork and the comic panels! I didn't need to use the whirlpool on my first run, and when I used it on my second I found it a bit underwhelming. Overall the concept was awesome! Great job.

I beat it, the platforming was challenging and fun! Not really sure why the platform is a dragon though, or what the purpose of moving it is? The dragon only exists for about a second, and the obstacles that require the dragon do not need it to be moved, making that mechanic feel unpolished. Nice work with the challenge!

Very charming! I am pretty bad at puzzles like this, but love the thought that went into it! Good use of the limitation and loved the dragon's reactions.

Really nice work! Love this style of game!

Very charming style! Nice work

Love it! Excellent. The song was fun and seeing Gus gain more bags to carry gold away with was great.

I loved the strategy of using the replicas. Really creative and satisfying game! Nice work!

Fun concept, and well executed. Having to gauge risk was fun in this little adventure.

The leaderboard was a great touch that cemented the game. A fun game to play.

Very charming art, I appreciate the choice of the limited palette. The game was a bit tricky at times, but with a couple of runs it was easy to steamroll the challenge.

I love this! The dragon was awesome. My favorite of the jam so far easily. Loved all the thought put into the enemy designs. Especially how the golden knights dropped their armor as treasure, distracting the other thieves. I played for about 15 minutes without realizing sound was off by default, which hurt my enjoyment a little. Outside of that, I think the fire hitboxes could have been more generous. The game was challenging, but didn't always feel fair. Overall excellent job, and I would love to see more added onto this concept!

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A fun concept that had an engrossing gameplay loop. I encountered some jankiness with the spawned items at times, but still wanted to try for another run.

A cute game that had some clear thought and intent put into its development. I always admire jam games that try to create a story in such a short time frame. Cool concept and fun execution!

A very distinct visual style that had charm to it. Cool twist on the snake concept, and improssive control of the mood when approaching the Eye of Greed. 

A cute game style, and I appreciate the choice to encourage mutliple replays with varied endings. The game had a fun charm to it.

I really enjoyed the concept behind this! Controlling the dragon was a fun challenge. Next time get your voice chat friends to make some simple artwork!

I really enjoyed the fireballs and their sound effects. Great artwork! I was really impressed with the lighting and shadows, as well as the spritework. The UI was a bit tough to figure out, and occasionally the game wouldn't let me purchase things that I had enough money for, leading me to click for about 20 seconds until it went through. The little minions also died a bit easily, making me feel as if my money was being wasted. 

Nice work! The dragon browsing a laptop for different services was pretty funny. Only feedback would be sound! Sound effects and music would make the experience of gathering lots of gold once you have a lot of traps very satisfying ! 

I really loved this one. Charming art and a great concept. I love that the dragon waking isn't an instant game over and makes you scramble for cover as it attacks. Nice work!

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Creative concept with cute art. There was something cathartic about trying to controll access to the lavapit. The paddles could be a little janky at times, but did not prevent a fun playing experience. Cool game!

This hit that monkey part of my brain that loves seeing numbers go up. Starts slow, but once you get some attack speed boosts and coin burst upgrades the game becomes very satisfying and challenging! I love that you can play even after you win to fully appreciate your upgrades.

Very charming. Nice work!

The artwork is great! Fun gameplay as well. I always was clicking the "fly faster" button, which didn't really have any drawback, as I could continue to breathe fire while I sped around. Great work!

Love the retro graphics! A bit short, would love to see more!

Art was great! Love the parallax scrolling background. The tear particle effects of the dragon were a  nice touch. My scores were 3m and just over 7000m. 

Graphics were nice! I don't think the limitation is clearly conveyed by the game. Also, there are fireballs damaging the city that are out of reach, meaning I can't seem to play the game without losing some health, no matter how quickly I react. Would enjoy giving it another go after some updates!

I love the concept of this! The amount of dialogue and characters created in a weekend jam was impressive. However, none of my choices really mattered. The first playthrough I fireblasted NPCs that I thought might be a threat, but ran out of mana and lost. I then replayed and said "No" to every NPC, and the game only required me to use mana once until it ran out of events. There is a lot of potential here, and I hope you keep working on it!

A nice take on the flappy bird style of game. I think a way to add more engaging challenge might be varying the obstacles? The gnomes on the ground were not a threat. I died to one to see what happens, but otherwise I don't have much reason to be that low. Maybe some gnomes floating by on balloons as a threat to maneuver around? Nice work on the art!

The "money being health" mechanic was an interesting use of the limitation. At first I thought it was too easy, upgraded a bunch of dragons, then looked away to answer a text. I look back and I am being absolutely swarmed with dwarves! Fun game. Nice work!

The sprite work was really nice. Level 2 was nearly impossible unless you waited for a while on level 1, which made it very difficult to play. Occasionally I would die before level 2 even loaded. I'd love to try it again after a patch!

I really enjoyed this! Tight platforming challenges that were pretty well designed given the time frame. The artwork for the introduction was super charming. Nice work!

I really liked the concept behind this one. Charming sprites, unique flair. Gameplay was challenging. Could use a bit more variety to gameplay. (Maybe larger and smaller clouds? Flying enemies? Etc.) Also sounds and sfx! Nice work, I hope it gets some continued development after the jam!

Nice concept! Good use of the theme.