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Shoot the Breeze!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #1278 | 3.647 | 3.647 |
Overall | #2488 | 3.098 | 3.098 |
Enjoyment | #2641 | 2.824 | 2.824 |
Presentation | #3237 | 2.824 | 2.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You control the enemies bullets instead of your own!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Nice concept. The audio was funny.
The fullscreen mode with no bullets made it impossible to play (maybe it's because my 4K screen scaled thing). The game worked in window mode
Cool mechanic, would be neat to see it fleshed out into a longer game!
Seems to be a bug in fullscreen mode where the bullet don't appear.
Great idea, loved it. Sounds were really fun as well and added a lot of character. :D
A bullet hell game where you're stationary and you control the enemy bullets is an idea I've never seen before, and I thought it was really cool and fun. Nice work
Very creative concept. Would have loved to be able to keep a cannonball over the island for longer and wait for the perfect moment to fire back. I also agree with Stormph that sinking the ships would have been cool.
Simple but surprisingly fun! I just wish you could sink the ships, maybe also have the ships shooting more frequently as time goes on. GG!
Why was the lower ship not shooting?
Thanks for giving it a play!! That's definitely valid criticism, I agree that having the ships shoot more often would be a good change!
And its odd to hear that the lower ship wasn't firing, thank you for bringing that to my attention.