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Soul_Turtle

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A member registered Jul 08, 2023 · View creator page →

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The game will be receiving a post-jam update allowing you to start at any level you've cleared. Hopefully that should help alleviate some of the slowness of the early levels. Thanks for your comment!

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Congrats! Thrilled to see that you liked the game enough to come back. 

Although someone early in the comments claimed to have reached level 22, with no photographic proof, I think we can crown you as the rank #1 Pellet player for now. 

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Nice entry. It's a cool concept and a solid prototype for this sort of game. Some additional feedback would be helpful - it's unclear what some of the upgrades do, and a visual cooldown of the fireball would be appreciated. The blood effect is pretty satisfying. There's a lot you could add on to this type of game to really make it something special - a loss condition, a bit of music, maybe some more enemy types and a progression system. Good job!

Interesting idea, could use a bit more polish. Sometimes when moving to the last space on one side of the grid, it would immediately move me to the opposite side even without me going entirely off, which felt weird. The camera may also have been better as a static view. It feels like the game wants a few more mechanics and scale up a bit faster, but it's a solid basis for sure. Nice job!

Sweet idea with being able to swap with blocks. Might have been cool if you could just swap with any block you're near, instead of only certain special ones. The platforming physics felt a bit floaty to me and I'm not a huge fan of how sensitive the jump height is to holding up. Seems like it could be really cool if expanded a bit further (not that it isn't cool already!). Nice work. 

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I really like the tilting mechanic, it's really cool. I ran into a bug where one of the platforms got stuck on the second level. The sound effect from bumping other cards was also a bit annoying at times. But overall a nice concept and fun to play!

Interesting idea, well presented. The controls felt a bit overly sensitive to me? It was a bit confusing at first being dropped into the game, the tutorials were helpful but it could have been presented a bit more straightforwardly. The sound effects were a bit annoying at times, especially the beeping and cars going by constantly. Those are small gripes though, overall this game was really impressive. Nice job!

Really like the idea behind reverse Pokemon! Excellent presentation too. Definitely could see this as a full game with some more mechanics and details. Impressive to make your own music and art for the jam, and of this high quality. Extremely well polished. Nice job!

Very creative game, with great presentation. Impressive to do voice acting for a jam entry. The controls to move characters on and off the stage sometimes felt off to me, and I ended up moving characters I didn't intend to. Perhaps arranging the characters on the stage was meant to be part of the game's challenge, but I found it frustrating at times when my characters would shuffle about. Mostly I am impressed with the creativity of the concept, haven't seen anything like this before. Super cool. 

Very impressive to create all this at age 12. You have a bright future in game dev if you keep it up. As for critique of the game, felt a bit like monkeyball. The controls didn't feel great at times, almost like there was a delay between moving the platform and the ball actually starting to move that way. The camera angle was sometimes frustrating too. Still a solid entry though! Nice job.

Didn't see how this would fit the theme before trying it out, but it's a really cool take on reverse tower defense - switching how the towers are played instead of just who is playing the towers. Really polished. My only compliant is that the first few levels felt a bit slow, they probably could have been 30 seconds instead of 60 and accomplished pretty much the same thing. I also really like the usage of the grassy background art for your itch.io page to make the game seem like part of the website, nice job. 

Probably the best take on reverse stealth I've seen. Graphics are nice, lighting is nice too. Felt a bit like I was just wandering around trying to find robbers, so maybe there could be a bit more to the gameplay. Also, if you spam E next to a robber, it keeps playing the capture soundclips. I also felt like sometimes it wasn't letting me capture unless I let go of W, but maybe I was just imagining it? Cool work.

Cute game. I like the minimalistic artstyle a lot. The added lighting effects was a nice bit of polish. Controls take some getting used to, it's almost excessively slippery. I see that it was necessary to add challenge but I don't think dragons usually slide like that. xD

Nice job!

Cute idea and a fun play on the saying. Also agree with the others that a cooldown or autofire mode on the gun would have been nice. Seems like some of the later levels are balanced around really spamming shots as quickly as possible. Some of the eye enemies seem to get stuck on walls at times too. The levels felt challenging but not unreasonable. The eye enemies do a lot of damage though (or maybe they get multiple hits? I'm not quite sure what's happening). Overall a cool idea that could use a bit more polish and some more variety to really shine!

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Simple, but cute. Feels like there isn't much to it besides running in circles, though optimizing your movement definitely required a bit of skill. I like the adaptive soundtrack. Go team reverse-snake!

Fun arcade game! I like the concept of reversing temple run, didn't see that elsewhere in the jam. The hitboxes seemed pretty fair to me and the controls were tight enough to not feel frustrating. Cool to see a 3D game like this in Unreal. Having the coins slightly chase towards you was a great touch that made them feel a lot more threatening. I also like how the game gives you multiple lives to work with too. Nice job!

Yes, the snake's pathfinding is not particularly well optimized. I'll be going back and improving that after the jam, shouldn't be too hard. Just ran out of time. :D

Thanks for your comment!

Cool concept for reverse bullet hell! Was a bit confusing the first time I tried but the instructions really helped (ok, it's my fault for skipping the instructions then I guess...). Having the enemies be both helpful and something you have to eventually kill is a great mechanic. Nice job with the art and sound as well. The planet changing color as your health depletes is a great touch, as is the enemies changing to be red when they are about to detonate. I think this game would be really good with a level-based progression system adding new enemies and mechanics as it goes. It's a bit overwhelming at the start right now. Overall it's a cool game, cool idea, and fairly polished execution, nice work!

This is really good! It's a shame you didn't have those extra 24 hours to work on it, feels like with a bit more content and a web app this could have been really popular. It's very polished, and although the concept is simple, it's a lot of fun, especially once you get to the later levels! Would love to see a more fleshed out version of this game. Seems like the start of a great roguelike, for example. Nice work!

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I love the idea. The controls are very challenging and feel clunky at times. I'm sure I'd get better with practice, but the learning curve is definitely steep here. It's kind of hard to hit enemies (but satisfying when you do); the hitboxes could be a bit more generous (or the gun could have juuuust a touch of aim assist). The concept though is great. I love the slowdown effect, it really helps and also looks super cool. The game as a whole has a really nice look to it. It feels a bit like a tech demo for a fuller game, and has a lot of potential. I can just imagine it with slightly easier controls, different types of guns (which both shoot and move differently), more stages and enemy types. It could be super sick as a roguelike for instance. Hope you keep working on this one more after the jam!

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Thanks for the comment! Yeah, I wish it was just a bit faster or had a quick-start mode of some sort. During testing it scaled up a bit toooo fast so I tuned it down at the last minute, might have been a bad call. :)

PS - If you eat all the bugs, the game immediately advances to the next stage and you get a point bonus. So you can get through the early levels quicker if you play aggressively!

Great concept! Could be really cool with a bit more polish and some more content. A few more enemy types or some sort of progression is all that is needed for this game to be something special, and some minor tweaks like a health bar instead of number (generally easier to visualize) and the like. I like the possession effect a lot too and the sound design. Nice work!

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Hidden gem. Really excellent game. Honestly it's basically a full game already, very polished, music and graphics are really nice too, super chill. Maybe would be nice to be able to use the arrows on the screen to navigate instead of the green-bots, but that's a super minor nitpick. Nice game!

Haha, I wish I could finish this in just 11 hours. Itch reports the time of your first upload, not the final one. I put up my first build of the game on Friday just to make sure I was exporting it correctly, then updated it closer to the deadline. I was tweaking right up until the final minutes. :)

Thanks for the comment!

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This one was fun! The roguelike upgrades are a great touch and the concept is pretty funny. The controls took a bit to get used to but that's no big deal. I really like how the actors project their movement ahead of time, that's a great (and necessary) bit of polish that prevents the movement from feeling random. Nice job!

Really love the minimalistic vibes of this one. Really embodies the saying "less is more". Good puzzle design, though as others have said it's sometimes a bit annoying to find the WASD. Great game!

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It was a little sus downloading something with Virus in the name to my computer, but I'm glad I did. Really cool concept, and the presentation is really cute. The music transition to the virus view is really polished! I like the graphical effects used here a lot. The game does a great job of tutorializing its mechanics. Super clever game. Maybe I wasn't controlling it right, but I couldn't seem to use the "drag user's cursor" and "drag windows" abilities, not sure why. Surprised this hasn't gotten more buzz, it's a real hidden gem. Great work!

Really like the graphics of this one. Sticking to a limited palette really does a lot for enhancing how cohesive it all feels (plus the pixel art is nice too of course!) It's cool that you made your own sound too, always nice to see. My only complaint would be that it would be nice if dying didn't reset you back to the start of the game, and that enemies shoot a bit quick. It might also be cool if the projectiles lit up the stage as well. The embedded resolution is also a bit small perhaps, though fullscreen is an option at least. Nice work!

I really like the art and sound, reminds me of older computer games. Descriptions of the different slimes might have been helpful, because it wasn't obvious what their different characteristics were at first. Had a few crashes as well unfortunately. The heart is a pretty... ominous enemy lol, kind of reminds me of Sanitorium for some reason. Needs a bit more polish I think, but the core idea is cool and the aesthetic is great!

Didn't realize for awhile that the attacks you had to dodge were your own, which is an incredibly neat twist. (I was very confused on how easy it was to kill the player and how hard the boss was to dodge until I realized I was the one making the impossible bullet patterns lol). Really cool. Pretty polished too which is nice to see, I like the aesthetic a lot. Sweet game. 

Hmm, maybe it was from having a controller plugged in? I unplugged a controller and it went back to normal. Weird bug. Sorry I can't be of more help. Doesn't seem to be an issue for me now. 

Really sweet little arcade game! I like how you interpreted the theme. It's pretty tough, but the quick restart helps keep things snappy. Would be cool to see it fleshed out more somehow; maybe more shapes for instance. I like minimalistic graphics and audio too. Short, sweet, and to the point. Nice job!

(Also your itch.io page is really pretty, those minimalistic hexagons are just nice)

It took me awhile to figure out the controls and I kept getting dragged back to the start by some force, which was a bit odd. Nice job making a 3D game in just 48 hours!

Found it a bit hard to figure out how to control the policemen. Cute implementation of reverse pacman though, and I like that you reskinned it too. 

I quite like this one. The presentation, sound, and look is really good for how simple the graphics are. Just goes to show what a big deal polish is. I particularly like the death effect, it's so nice. I don't know if it was a glitch or not but my character was constantly jumping, which made the jumps hard. It would have been nice if some of the early jumps were 2-block gaps instead of 3 to make it a bit less difficult. The ammo and swapping mechanic is really cool! Nice job!

This is really good! The base mechanic is so simple and easy to understand, but the level design is great and it's surprisingly strategic. Audio is fantastic, art is great, just a super solid puzzle game. Underrated hidden gem imo. 

Wow, really cool concept. I really like the art and music for this, and the overall UI feels great. The puzzle element is pretty neat. Almost feels like this could be a roguelike of some sort where you acquire new abilities as you go, though the puzzle-y nature of it now is also great. Gem of a game. 

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Neat concept with trying to lose, wish I had someone on hand to play it with. It's not bad with the AI but I'm sure it's way more fun with another player! I like the style, minimalistic and clean. 

A hidden gem. The soundtrack is great. The game is pretty fun and quite polished. I loved the adaptive soundtrack, very ambitious to do that for a game jam and it just works great. Shame it's not getting the full attention it deserves, but a fantastic entry. 

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Very nice game, the writing is great. It would have been neat if the NPCs returned with the results of the quest, or if there was some more feedback on your choices. Seemed mostly like a dialogue heavy game, so a few more mechanics could really enhance the experience. Great aesthetic too!